<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Eurogamer.net Latest Articles Feed</title><link>https://www.eurogamer.net/feed</link><description>This is a feed of the latest articles from Eurogamer.net.</description><atom:link href="https://www.eurogamer.net/feed" rel="self"/><language>en</language><lastBuildDate>Thu, 15 Aug 2024 08:42:24 +0000</lastBuildDate><item><title>Kingdom Come Deliverance 2 delayed to 2025</title><link>https://www.eurogamer.net/kingdom-come-deliverance-2-delayed-to-2025</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Thu, 15 Aug 2024 08:42:24 +0000</pubDate><guid>https://www.eurogamer.net/kingdom-come-deliverance-2-delayed-to-2025</guid><category>Kingdom Come: Deliverance 2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hLM7gTcqUkLgLwUbkaxR3V-1200-80.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hLM7gTcqUkLgLwUbkaxR3V-1200-80.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Warhorse Studios has revealed a delay to Kingdom Come Deliverance 2, which will now arrive on 11th February 2025.
</p><p>
"We aimed for the end of the year and almost made it - almost is not good enough though, so we slipped to 2025," Warhorse's Tobias Stolz-Zwilling said in a video posted to X. 
</p><p>
The next week will still be a busy one for the game, though, as it pops up during Gamescom's Opening Night Live show next Tuesday, 20th August, and is then showcased in a 20-minute gameplay reveal video set to go live online the following day. 
</p> <p><a href="https://www.eurogamer.net/kingdom-come-deliverance-2-delayed-to-2025">Read more</a></p>]]></description></item><item><title>Dragon Age: The Veilguard release date leaks</title><link>https://www.eurogamer.net/dragon-age-the-veilguard-release-date-leaks</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Thu, 15 Aug 2024 08:23:40 +0000</pubDate><guid>https://www.eurogamer.net/dragon-age-the-veilguard-release-date-leaks</guid><category>Strategy</category><category>Bioware</category><category>Electronic Arts</category><category>Action Adventure</category><category>Dragon Age: The Veilguard</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Dragon-Age-The-Veilguard-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Dragon-Age-The-Veilguard-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
<a data-keyword="true" href="https://www.eurogamer.net/whisper-it-but-dragon-age-the-veilguard-has-me-thinking-the-unthinkable-it-looks-like-bioware-is-back">Dragon Age: The Veilguard</a>, BioWare's long-awaited next entry in its fantasy role-playing game series, will launch on 31st October. 
</p><p>
That's according to an early version of tonight's release date reveal trailer which has popped up online early. 
</p><p>
It's been a long wait for BioWare fans - just a month shy of a full decade since 2014's <a data-keyword="true" href="https://www.eurogamer.net/games/dragon-age-inquisition">Dragon Age: Inquisition</a> - but finally the next chapter in the saga is only a month and a half away.
</p> <p><a href="https://www.eurogamer.net/dragon-age-the-veilguard-release-date-leaks">Read more</a></p>]]></description></item><item><title>Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds</title><link>https://www.eurogamer.net/amazon-reportedly-working-on-animated-anthology-tv-series-featuring-spelunky-and-other-video-game-worlds</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 14 Aug 2024 21:34:50 +0000</pubDate><guid>https://www.eurogamer.net/amazon-reportedly-working-on-animated-anthology-tv-series-featuring-spelunky-and-other-video-game-worlds</guid><category>PS4</category><category>Multiplayer Competitive</category><category>Spelunky</category><category>Xbox 360</category><category>Multiplayer Cooperative</category><category>BlitWorks</category><category>RPG</category><category>PlayStation Vita</category><category>Mossmouth</category><category>PS3</category><category>Amazon</category><category>Nintendo Switch</category><category>Spelunky 2</category><category>Third person</category><category>PC</category><category>MMORPG</category><category>Single Player</category><category>Amazon Game Studios, Double Helix Games</category><category>Xbox One</category><category>Indie</category><category>New World</category><category>Side view</category><category>Action Adventure</category><category>Platformer</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/spelunky-art-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/spelunky-art-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Amazon has reportedly commissioned a new animated anthology series for its Prime Video streaming service that'll feature new stories set across a variety of existing video game worlds, including Spelunky and Amazon's own New World.
</p><p>
That's according to Hollywood news publication <a href="https://deadline.com/2024/08/prime-video-secret-level-animated-video-game-series-tim-miller-blur-1236040365/">Deadline</a>, whose sources say the series - which is reportedly titled Secret Level - is being developed by Tim Miller and his Blur Studio, the creative team behind <a data-keyword="true" href="https://www.eurogamer.net/companies/netflix">Netflix</a>'s animated sci-fi show Love, Death &amp; Robots.
</p><p>
In fact, it sounds like Amazon's new project will follow a similar template to Netflix's anthology series. In a similar fashion to Love, Death &amp; Robots - whose standalone episodes are largely adaptations of existing short stories - Secret Level will reportedly feature original short stories set within the worlds of existing video games.
</p> <p><a href="https://www.eurogamer.net/amazon-reportedly-working-on-animated-anthology-tv-series-featuring-spelunky-and-other-video-game-worlds">Read more</a></p>]]></description></item><item><title>Let's Build a Zoo studio is making a game dev management sim where you design your own MMO</title><link>https://www.eurogamer.net/lets-build-a-zoo-studio-is-making-a-game-dev-management-sim-where-you-design-your-own-mmo</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 14 Aug 2024 19:40:14 +0000</pubDate><guid>https://www.eurogamer.net/lets-build-a-zoo-studio-is-making-a-game-dev-management-sim-where-you-design-your-own-mmo</guid><category>Xbox One</category><category>PC</category><category>Let's Build a Dungeon</category><category>Xbox Series X/S</category><category>Simulation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/lets-build-a-dungeon.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/lets-build-a-dungeon.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Springloaded Software, the developer behind 2021's animal-splicing tycoon game Let's Build a Zoo, has unveiled Let's Build a Dungeon - a new "multi-layered" management sim in which players attempt to run a game development studio while creating their own MMORPG.
</p><p>
Let's Build a Dungeon's first layer comes in the form of studio management, with players needing to recruit staff (including artists, programmers, planners, and testers); manage project deadlines, advertising campaigns, and press relationships; negotiate with shareholders, and pitch to publishers, all in the hope of rising from indie start-up to mega-blockbuster studio.
</p><p>
But alongside the business stuff, players also need to get creative and build their own fantasy MMO - which could be anything from a creature-catching RPG to a cosy farming sim - filling it with towns, monsters, dungeons, and quests, all tailored to satisfy their virtual playerbase's demands and expand its audience. And it's even possible to jump into your creation at any time to experience it through the eyes of your players.
</p> <p><a href="https://www.eurogamer.net/lets-build-a-zoo-studio-is-making-a-game-dev-management-sim-where-you-design-your-own-mmo">Read more</a></p>]]></description></item><item><title>Here's your PlayStation Plus Extra and Premium lineup for August</title><link>https://www.eurogamer.net/heres-your-playstation-plus-extra-and-premium-lineup-for-august</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Wed, 14 Aug 2024 16:17:39 +0000</pubDate><guid>https://www.eurogamer.net/heres-your-playstation-plus-extra-and-premium-lineup-for-august</guid><category>RPG</category><category>CD Projekt RED</category><category>Xbox One</category><category>Bandai Namco Entertainment</category><category>Third person</category><category>PS4</category><category>PC</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Warner Bros. Games</category><category>Single Player</category><category>The Witcher 3: Wild Hunt</category><category>CD Projekt</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Geralt-The-Witcher-3.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Geralt-The-Witcher-3.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Sony has announced August's PlayStation Plus games.</p><p>Those on the subscription's Extra tier will get the following titles:</p><p>In addition to the above, those on <a href="https://blog.playstation.com/2024/08/14/playstation-plus-game-catalog-for-august-the-witcher-3-wild-hunt-wild-hearts-cult-of-the-lamb-and-more/">PS Plus Premium</a> will also get access to the below:</p> <p><a href="https://www.eurogamer.net/heres-your-playstation-plus-extra-and-premium-lineup-for-august">Read more</a></p>]]></description></item><item><title>Treyarch shows off Call of Duty: Black Ops 6's Terminus Island Zombies map in new trailer</title><link>https://www.eurogamer.net/treyarch-shows-off-call-of-duty-black-ops-6s-terminus-island-zombies-map-in-new-trailer</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 14 Aug 2024 16:16:41 +0000</pubDate><guid>https://www.eurogamer.net/treyarch-shows-off-call-of-duty-black-ops-6s-terminus-island-zombies-map-in-new-trailer</guid><category>Treyarch</category><category>First person</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Raven Software</category><category>Shooter</category><category>PS5</category><category>Activision</category><category>Xbox Series X/S</category><category>Single Player</category><category>Multiplayer Cooperative</category><category>Call of Duty: Black Ops 6</category><media:content medium="image" url="https://assetsio.gnwcdn.com/cod-black-ops-6-zombies_4sAutJf.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/cod-black-ops-6-zombies_4sAutJf.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Activision sure is dragging out its reveal of Call of Duty: Black Ops 6's Zombies mode. But if you're sucker for the undead stuff, there's more where last week's <a href="https://www.eurogamer.net/call-of-duty-black-ops-6s-zombies-mode-gets-a-first-trailer-and-story-details">trailer</a> and <a href="https://www.eurogamer.net/call-of-duty-black-ops-6s-purely-round-based-zombies-mode-gameplay-detailed">gameplay reveal</a> came from, with developer Treyarch having now offered a tour of Zombies' Terminus map.
</p><p>
Terminus Island is one of two maps that'll be available at launch (the other being the West Virginian town of Liberty Falls), and Treyarch calls it "one of the largest round-based Zombies maps ever created". Black Ops 6's Zombies mode takes place in the early 90s - five years after the events of Black Ops Cold War's Zombies mode - and Terminus Island serves as a prison for some familiar Requiem faces. After their liberation early at the start of the story, players can explore the prison itself before moving out to investigate its tropical island surroundings.
</p><p>
There's a secret research facility specialising in "weird science" (in case you were wondering where the zombies might spring up from this time), as well as the ocean, and assorted smaller islands - all of which players will visit as part of Terminus' main quest. It's described as a "living world" full of scripted encounters, ranging from zombies smashing out of vats and prison guards still trying to control the undead threat, to less fortunate souls being chomped on.
</p> <p><a href="https://www.eurogamer.net/treyarch-shows-off-call-of-duty-black-ops-6s-terminus-island-zombies-map-in-new-trailer">Read more</a></p>]]></description></item><item><title>Pixel art adventure Arco's really good fun - but it's also very buggy at the moment</title><link>https://www.eurogamer.net/pixel-art-adventure-arcos-really-good-fun-but-its-also-very-buggy-at-the-moment</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Wed, 14 Aug 2024 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/pixel-art-adventure-arcos-really-good-fun-but-its-also-very-buggy-at-the-moment</guid><category>Panic</category><category>Indie</category><category>Arco</category><category>Strategy</category><category>Now Playing</category><category>Action Adventure</category><category>Bird view / Isometric</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/arco-np-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/arco-np-header.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I've been playing Arco on and off for the last few weeks on Switch and PC. I'm loving it - I think Arco's pretty wonderful. But the builds I've been playing on are also rather buggy, and I haven't been able to get to the end, either because of show-stopper bugs or random crashes.</p><p>What we're going to do in this case is hold back the review until next week, when I'm able to play retail code and know how the final thing runs. Until then, I wanted to give you a brief taste of what this game is like and why I think tactics fans should be excited. Hopefully next week we'll find that the final code is a lot more stable.</p><p>I'm going to focus pretty tightly on the combat today, which is an absolute gem. Just to set the scene, though, Arco's a Western story of indigenous people and greedy colonisers, and it plays out across a number of acts with the player shifting between different roles in each act. You take on missions and move from one area to another, helping people, fighting, and generally learning the story of this place.</p> <p><a href="https://www.eurogamer.net/pixel-art-adventure-arcos-really-good-fun-but-its-also-very-buggy-at-the-moment">Read more</a></p>]]></description></item><item><title>Would the Borderlands movie have been better with Uwe Boll at the helm? Well, he seems to think so</title><link>https://www.eurogamer.net/would-the-borderlands-movie-have-been-better-with-uwe-boll-at-the-helm-well-he-seems-to-think-so</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Wed, 14 Aug 2024 15:53:57 +0000</pubDate><guid>https://www.eurogamer.net/would-the-borderlands-movie-have-been-better-with-uwe-boll-at-the-helm-well-he-seems-to-think-so</guid><category>Multiplayer Cooperative</category><category>First person</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Shooter</category><category>Single Player</category><category>Borderlands 3</category><category>2K Games</category><category>RPG</category><category>Gearbox Software</category><media:content medium="image" url="https://assetsio.gnwcdn.com/borderlands-film_7oqY3GQ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/borderlands-film_7oqY3GQ.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Eli Roth's recent Borderlands film adaptation hasn't exactly had the best debut. Ahead of release, <a href="https://www.eurogamer.net/early-borderlands-movie-impressions-brand-it-a-disaster-and-a-huge-misfire">critics far and wide shared disparaging reviews</a> of the adaptation, with phrases such as "disaster" and "lifeless, unfunny, and visually repulsive dud" being bandied about.</p><p>And then the film was released and, well, things didn't really get much better. The <a href="https://www.eurogamer.net/borderlands-movie-earned-4m-on-its-opening-day">Cate Blanchette-fronted adaptation generated just $4m on its opening day</a>, a disappointing result that looks set to result in the film becoming a commercial flop.</p><p>In fact, Borderlands has been such a misfire that now even filmmaker Uwe Boll - who previously directed <em>that</em> Alone in the Dark adaptation, which saw him nominated for not one but two 'Worst Director' awards (one of which he won) -  is taking a swipe at it.</p> <p><a href="https://www.eurogamer.net/would-the-borderlands-movie-have-been-better-with-uwe-boll-at-the-helm-well-he-seems-to-think-so">Read more</a></p>]]></description></item><item><title>AMD Ryzen 9 9900X and Ryzen 9 9950X review: mystifying performance</title><link>https://www.eurogamer.net/digitalfoundry-2024-amd-ryzen-9-9900x-9950x-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Wed, 14 Aug 2024 15:28:16 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-amd-ryzen-9-9900x-9950x-review</guid><category>Digital Foundry</category><category>AMD</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG20240812173651_CIqsouO.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG20240812173651_CIqsouO.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>A week ago we looked at the <a href="https://www.eurogamer.net/digitalfoundry-amd-ryzen-5-9600x-and-ryzen-7-9700x-review">slightly underwhelming AMD Ryzen 9600X and 9700X</a>, which were marked by modest gaming performance increases in some titles, more significantly better content creation grunt and slightly better thermals. Now it's time to look at the second half of AMD's Zen 5 quartet, the &pound;459/$499 Ryzen 9 9900X and &pound;609/$649 Ryzen 9 9950X. These are powerful 12-core and 16-core parts that ought to be more of interest to content creators than gamers, so do they make a better case for Ryzen 9000? And does either one manage to exceed the <a href="https://www.eurogamer.net/digitalfoundry-best-gaming-cpu-top-amd-intel-processors-for-your-next-build#besthighendAMD">top-level gaming performance</a> of the 7800X3D?</p><p>Unfortunately, after four days of frantic benchmarking and troubleshooting, I'm not sure AMD has succeeded on either of these points. Our Ryzen 9900X and 9950X testing has been marked by confusingly poor gaming performance, including performance regressions versus the 7900X and 7950X, alongside a few examples of genuine uplifts that nonetheless don't go far enough to making these CPUs worth recommending. </p><p>This review does at least mark the debut of two improvements to our benchmarking suite compared to last week's reviews, which itself marked the introduction of an entirely new automated benchmarking system for Digital Foundry - and therefore only included a more limited selection of games than we've offered in the past. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-amd-ryzen-9-9900x-9950x-review">Read more</a></p>]]></description></item><item><title>Why VRR is not a magic bullet for fixing poor performance</title><link>https://www.eurogamer.net/digitalfoundry-2024-why-vrr-is-not-a-magic-bullet-for-fixing-poor-performance</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Battaglia</dc:creator><pubDate>Wed, 14 Aug 2024 14:12:19 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-why-vrr-is-not-a-magic-bullet-for-fixing-poor-performance</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/VRR-EG.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/VRR-EG.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It began in 2013 with the arrival of Nvidia G-Sync - the first form of variable refresh rate (VRR) display technology. Rather than attempt to synchronise, or <em>not</em> synchronise GPU output with your screen, the host hardware took control - kicking off a new display refresh when the GPU was ready with a new grame. V-sync judder didn't happen, screen-tearing would (by and large!) disappear. FreeSync and HDMI VRR would follow, but essentially they all did the same thing - smoothing off variable performance levels and delivering a superior gameplay experience. But let's be clear: VRR is not a cure-all. It's not a saviour for poor game performance. It has its limits and it's important to understand them and in the process, we'll gain a better understanding of performance more generally - and why frame-rate isn't <em>that</em> important compared to other, more granular metrics.</p><p>Let's talk about VRR basics. Displays have a native refresh rate - whether it's 60Hz, 120Hz, 165Hz or whatever. Without VRR you have limited options for smooth, consistent play. First of all, there's the idea of matching game frame-rate to the screen's refresh rate. Every display refresh gets a new frame. The most popular example of this is the 'locked 60 frames per second' concept, where a new frame is generated every 16.7ms to match the refresh rate of a 60Hz screen - a truly tricky thing to deliver on consoles while maxing out their capabilities.</p><p>Secondly, you can ask your hardware to offer a clean divider of the refresh rate - the classic example being a 30fps game running on a 60Hz screen. In this case, every other refresh receives a new frame from the source hardware. There are issues with this, like ghosting, for example, but this is the classic compromise for maintaining consistency when unable to match the refresh rate.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-why-vrr-is-not-a-magic-bullet-for-fixing-poor-performance">Read more</a></p>]]></description></item><item><title>Two Point Museum turns a fresh slice of mundane life into a wacky British adventure</title><link>https://www.eurogamer.net/two-point-museum-turns-a-fresh-slice-of-mundane-life-into-a-wacky-british-adventure</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 14 Aug 2024 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/two-point-museum-turns-a-fresh-slice-of-mundane-life-into-a-wacky-british-adventure</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/TPM_SECONDARY-KEYART_LANDSCAPE_3840x2160.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/TPM_SECONDARY-KEYART_LANDSCAPE_3840x2160.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
What impressed me most about Two Point Studios' previous games was how far they flourished from a single concept. The simple seed of a hospital setting, and then a campus, were able to offer such a depth of systems, such a variety of gameplay - and of course a whole load of gags. 
</p><p>
That's just as true with the newly-announced Two Point Museum, where, as the title implies, players are tasked with creating and managing a museum of historical exhibits. But, this being a Two Point game, things aren't as simple as they may first seem. Think Night At The Museum, but with zany and sarcastic British humour.
</p><p>
Designing a museum, decorating exhibits, adding gifts shops full of tat, providing restaurants, and seeking donations. All the obvious boxes have been ticked, but these alone would be mundane. Because of course, here in the world of Two Point County, exhibits aren't just a handful of bones but opportunities for discovery, as well as potential disaster.  
</p> <p><a href="https://www.eurogamer.net/two-point-museum-turns-a-fresh-slice-of-mundane-life-into-a-wacky-british-adventure">Read more</a></p>]]></description></item><item><title>Until Dawn gets suitably spooky PC, PS5 release date</title><link>https://www.eurogamer.net/until-dawn-gets-suitably-spooky-pc-ps5-release-date</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Wed, 14 Aug 2024 13:05:32 +0000</pubDate><guid>https://www.eurogamer.net/until-dawn-gets-suitably-spooky-pc-ps5-release-date</guid><category>Supermassive Games</category><category>Sony Computer Entertainment</category><category>PS3</category><category>Third person</category><category>PS4</category><category>PC</category><category>Until Dawn</category><category>Action Adventure</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Until-Dawn-header-images-PS5-PC.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Until-Dawn-header-images-PS5-PC.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>We now have a release date for the upcoming, current-gen version of Supermassive Games' slasher horror Until Dawn.</p><p>The game will arrive on both PC and PlayStation 5 this autumn, on 4th October. What better way to get yourself ready for the run up to halloween than doing your utmost to save that poor group of unsuspecting teens from the horrors of the night.</p><p>In addition to announcing a release date, the Until Dawn team has also <a href="https://blog.playstation.com/2024/08/14/until-dawn-rebuilt-and-enhanced-for-ps5-and-pc-launches-october-4/?sf274260483=1">shared a few details</a> about how it has enhanced the game with changes to graphics, gameplay, story elements and "more". Before I get into all that, though, you can check out a new trailer for Until Dawn showing off some comparisons between the remaster and original below.</p> <p><a href="https://www.eurogamer.net/until-dawn-gets-suitably-spooky-pc-ps5-release-date">Read more</a></p>]]></description></item><item><title>Dredge's The Iron Rig DLC holds up a mirror to Still Wakes the Deep, and comes off slightly worse for wear</title><link>https://www.eurogamer.net/dredges-the-iron-rig-dlc-holds-up-a-mirror-to-still-wakes-the-deep-and-comes-off-slightly-worse-for-wear</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Wed, 14 Aug 2024 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/dredges-the-iron-rig-dlc-holds-up-a-mirror-to-still-wakes-the-deep-and-comes-off-slightly-worse-for-wear</guid><category>Survival &amp; Crafting</category><category>PC</category><category>Now Playing</category><category>Black Salt Games</category><category>Action Adventure</category><category>Team17</category><category>Dredge</category><category>Single Player</category><category>Simulation</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dredge-iron-rig.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dredge-iron-rig.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>In the roiling waters of the northern sea, a mysterious oil rig has appeared whose lights can be seen for miles in the darkness. The foreman is a bit jittery, clearly worried about the platform's somewhat shoddy construction and his overbearing boss docking his pay for being behind schedule. When the drilling does begin, it's not oil they strike, but something far more sinister that splinters the sea floor with an ominous red, volcanic glow. And the resident scientist and his corporate suit boss only seem to want to feed this supernatural terror, the safety of their fellow workers be damned.</p><p>To some, I've just described the plot of The Chinese Room's recent walking horror, <a href="https://www.eurogamer.net/still-wakes-the-deep-review">Still Wakes the Deep</a>. But in a strange coincidence, Dredge is now following the same trajectory with its latest DLC, The Iron Rig - albeit with fewer left hooks throwing errant Coke cans to distract wandering nasties and more actual hooks reeling up yet more fresh horrors from the deep. This new chapter in Dredge's faintly cursed archipelago finally puts the spotlight on the mysterious Ironhaven Corporation, whose CEO is a dead ringer for Wake's weaselly boss Rennick, right down to his last-minute escape on the corporate helicopter. It's all profits before people in this unfortunate corner of the ocean, though unlike Wake's poor Caz, at least you can share in some of those benefits this time thanks to the plentiful supply of upgrade opportunities for your boat.</p><p>Over the course of three to four hours, The Iron Rig will see you revisit each of Dredge's main island clusters, hunting for fresh fish in new micro-habitats created by pools of ungodly ooze that have sprung up from the fissures created by the rig's drill. Each time one of these clearly very bad cracks opens up, the rig's scientist will task you with collecting various samples to bring back to him for further analysis, but some of these aren't easily won with your default set of equipment. Cue, then, a gentle and well-paced upgrade back and forth that will see you construct new buildings on the rig to unlock enhanced versions of your rods, nets and winches, as well as blueprints for new engine parts, bait types and other gadgets to help speed the process along.</p> <p><a href="https://www.eurogamer.net/dredges-the-iron-rig-dlc-holds-up-a-mirror-to-still-wakes-the-deep-and-comes-off-slightly-worse-for-wear">Read more</a></p>]]></description></item><item><title>Among Us adds Critical Role cosmetics, ahead of Ashley Johnson's role in series</title><link>https://www.eurogamer.net/among-us-adds-critical-role-cosmetics-ahead-of-ashley-johnsons-role-in-series</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Wed, 14 Aug 2024 12:05:13 +0000</pubDate><guid>https://www.eurogamer.net/among-us-adds-critical-role-cosmetics-ahead-of-ashley-johnsons-role-in-series</guid><category>Multiplayer Cooperative</category><category>Xbox One</category><category>Indie</category><category>Nintendo Switch</category><category>PS4</category><category>Critical Role</category><category>Among Us</category><category>Multiplayer Competitive</category><category>Android</category><category>PC</category><category>Single Player</category><category>PS5</category><category>Bird view / Isometric</category><category>Strategy</category><category>Xbox Series X/S</category><category>iOS</category><category>InnerSloth</category><media:content medium="image" url="https://assetsio.gnwcdn.com/08081-ezgif.com-video-to-gif-converter.gif?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/08081-ezgif.com-video-to-gif-converter.gif?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a data-keyword="true" href="https://www.eurogamer.net/games/among-us">Among Us</a> developer InnerSloth has announced a collaboration with Dungeons and Dragons web series Critical Role.</p><p>This collaboration means players can now bedeck their little space beans with a number of items worn by those intrepid members from Vox Machina, Mighty Nein, or Bells Hells. I am talking about Artagan's Incredible Brows Visor or the Dust of Deliciousness Nameplate, to name but two.</p><p>"Getting to work alongside the wonderful crew of the hit TTRPG show Critical Role to bring some of their magic to Among Us for Gilmore's Curious Cosmicube has been mind blowing," <a href="https://www.innersloth.com/announcing-among-us-x-critical-role/">InnerSloth</a> said. "Be sure to go to our in-game store and spend some Stars before the Cosmicube is gone."</p> <p><a href="https://www.eurogamer.net/among-us-adds-critical-role-cosmetics-ahead-of-ashley-johnsons-role-in-series">Read more</a></p>]]></description></item><item><title>Hopes fade for Switch 2 launch in early 2025</title><link>https://www.eurogamer.net/hopes-fade-for-switch-2-launch-in-early-2025</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Wed, 14 Aug 2024 10:59:21 +0000</pubDate><guid>https://www.eurogamer.net/hopes-fade-for-switch-2-launch-in-early-2025</guid><category>Switch 2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/nintendo_nx_reveal.webp?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/nintendo_nx_reveal.webp?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Nintendo <a data-keyword="true" href="https://www.eurogamer.net/nintendo-switch-2-everything-we-know">Switch 2</a> won't launch before April 2025, per a report online that Eurogamer understands to be correct. 
</p><p>
The next console from Nintendo is still officially unannounced, though developers have been prepping games to be ready for its launch for some time. <a href="https://www.eurogamer.net/nintendo-switch-2-release-date-now-q1-2025-report">Nintendo initially wanted to launch Switch 2 in late 2024, but has since shifted its internal plans</a> - firstly without ruling out a Q1 2025 date.
</p><p>
Now, however, developers have been told not to expect Switch 2 this current financial year, which ends on 31st March 2025.
</p> <p><a href="https://www.eurogamer.net/hopes-fade-for-switch-2-launch-in-early-2025">Read more</a></p>]]></description></item><item><title>Steam store descriptions won't be able to include links from "early" September</title><link>https://www.eurogamer.net/steam-store-descriptions-wont-be-able-to-include-links-from-early-september</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Wed, 14 Aug 2024 10:45:17 +0000</pubDate><guid>https://www.eurogamer.net/steam-store-descriptions-wont-be-able-to-include-links-from-early-september</guid><category>Valve</category><category>PC</category><category>Steam</category><media:content medium="image" url="https://assetsio.gnwcdn.com/steam_ROoZJs3_d5erV0U.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/steam_ROoZJs3_d5erV0U.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Valve is making some changes to written store page descriptions on Steam.</p><p>Starting in "early" September, the Steam team (the dream team's lesser known cousin) will be "enforcing new rules for what can and cannot be included in your written store page descriptions".</p><p>These changes are coming into force due to a recent "trend", as Valve describes it, that has seen a number of developers using their store page descriptions as a platform to "present information or links" to other places.</p> <p><a href="https://www.eurogamer.net/steam-store-descriptions-wont-be-able-to-include-links-from-early-september">Read more</a></p>]]></description></item><item><title>Helldivers 2 studio reveals 60-day plan of action following recent patch outcry</title><link>https://www.eurogamer.net/helldivers-2-studio-reveals-60-day-plan-of-action-following-recent-patch-outcry</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 13 Aug 2024 22:32:34 +0000</pubDate><guid>https://www.eurogamer.net/helldivers-2-studio-reveals-60-day-plan-of-action-following-recent-patch-outcry</guid><category>Third person</category><category>PC</category><category>Arrowhead Game Studios</category><category>Helldivers 2</category><category>Multiplayer Competitive</category><category>Shooter</category><category>PS5</category><category>Single Player</category><category>Multiplayer Cooperative</category><category>Shooter: Third Person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-FLAM-66-Torcher.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-FLAM-66-Torcher.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
<a data-keyword="true" href="https://www.eurogamer.net/companies/arrowhead-game-studios">Arrowhead Game Studios</a> has acknowledged <a data-keyword="true" href="https://www.eurogamer.net/helldivers-2-review">Helldivers 2</a>'s recent Escalation of Freedom update "didn't hit [its] target" following significant criticism from the community, and it's detailed the steps its taking to address core areas of complaint over the next 60 days.
</p><p>
Helldivers 2's latest round of community unrest followed the launch of <a href="https://www.eurogamer.net/helldivers-2s-biggest-update-yet-announced-with-higher-difficulty-new-bugs-and-more">last week's major Escalation of Freedom update</a>, which featured headline additions including new mission objectives and enemies. However, it's some under-the-hood balance tinkering that's proven particularly controversial, with nerfs to the popular FLAM-40 flamethrower - which has significantly reduced its effectiveness against Chargers - drawing considerable ire.
</p><p>
Various senior team members have already acknowledged player feedback - Arrowhead CEO Shams Jorjani drew parallels with a similarly unpopular balance update released in April (thanks <a href="https://www.pcgamer.com/games/third-person-shooter/arrowhead-ceo-says-we-need-to-do-better-after-incendiary-response-to-flamethrower-nerfs-in-helldivers-2-me-just-talking-about-it-isn-t-enough-actions-matter/">PC Gamer</a>), confirming the studio was already discussing "what we can do to avoid this situation again" - but now the developer is ready to offer a more formalised plan of attack.
</p> <p><a href="https://www.eurogamer.net/helldivers-2-studio-reveals-60-day-plan-of-action-following-recent-patch-outcry">Read more</a></p>]]></description></item><item><title>Ash vs Evil Dead and John Carpenter's Halloween being turned into 16-bit-style platformers</title><link>https://www.eurogamer.net/ash-vs-evil-dead-and-john-carpenters-halloween-being-turned-into-16-bit-style-platformers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 13 Aug 2024 20:16:03 +0000</pubDate><guid>https://www.eurogamer.net/ash-vs-evil-dead-and-john-carpenters-halloween-being-turned-into-16-bit-style-platformers</guid><category>RetroRealms: Halloween</category><category>RetroRealms: Ash vs Evil Dead</category><category>Nintendo Switch</category><category>PC</category><category>Platformer</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/retrorealms-halloween.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/retrorealms-halloween.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Cast your mind back to the murky distant past of 24 hours ago and you might remember publisher Boss Team Games teasing two projects based on John Carpenter's Halloween. Well, it turns out one of those is a 16-bit-style platformer from Shantae developer WayForward, and the studio's creating an Ash vs Evil Dead platformer too.
</p><p>
As reported by <a href="https://www.ign.com/articles/retro-realms-halloween-ash-vs-evil-dead-games-announced-release-date-price">IGN</a>, Boss Team (which previously published Saber Interactive's <a href="https://www.eurogamer.net/last-years-multiplayer-evil-dead-game-wont-get-new-content-switch-version-canned">now-defunct</a> Evil Dead: The Game) is releasing both titles as part of its new RetroRealms series. The publisher describes its first two instalments as "gore-filled" and "fast-paced 90's arcade style" platfomers, and you can get a taste of their retro-inspired action in the <a href="https://www.youtube.com/watch?v=_S-Dt-0_lbY">trailer</a> below.
</p><p>
RetroRealms: Halloween and RetroRealms: Ash vs Evil Dead are both set to launch for PC, PS4, PS5, Xbox One, Xbox Series X/S, and Switch on 18th November, and they'll cost $24.99 USD (around &pound;20) each. A $49.99 physical Double Feature bundle is also on the way, with Boss Team noting players owning both games will unlock new features, including the ability for protagonists Michael Myers and Ash Williams to cross over to each others' worlds.
</p> <p><a href="https://www.eurogamer.net/ash-vs-evil-dead-and-john-carpenters-halloween-being-turned-into-16-bit-style-platformers">Read more</a></p>]]></description></item><item><title>Alien: Romulus director says movie's scare-heralding phones are a nod to Alien: Isolation</title><link>https://www.eurogamer.net/alien-romulus-director-says-movies-scare-heralding-phones-are-a-nod-to-alien-isolation</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 13 Aug 2024 18:55:56 +0000</pubDate><guid>https://www.eurogamer.net/alien-romulus-director-says-movies-scare-heralding-phones-are-a-nod-to-alien-isolation</guid><category>Alien: Isolation</category><category>First person</category><category>PS3</category><category>Xbox One</category><category>Nintendo Switch</category><category>PS4</category><category>The Creative Assembly</category><category>PC</category><category>Android</category><category>SEGA</category><category>Action Adventure</category><category>PS5</category><category>Single Player</category><category>Xbox 360</category><category>Xbox Series X/S</category><category>iOS</category><category>Creative Assembly</category><media:content medium="image" url="https://assetsio.gnwcdn.com/alien-isolation-phone.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/alien-isolation-phone.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Developer Creative Assembly's Alien: Isolation is, of course, a stone-cold horror classic, so it only seems right the movie series it's based on would finally get around to paying it some dues. Which is exactly what Fede &Aacute;lvarez, the director of new movie Alien: Romulus, has done by sneaking in a whole bunch of Isolation-inspired phones.
</p><p>
As fans of the sci-fi horror masterpiece will already know, telephones play a prominent role in Alien: Isolation, serving as save points scattered intermittently throughout the nail-biting, Xenomorph-dodging adventure. "In the game," &Aacute;lvarez told Total Film (via <a href="https://www.videogameschronicle.com/news/alien-romulus-pays-tribute-to-alien-isolation-with-a-telephone-easter-egg-director-says/">VGC</a>), "every time you knew there's a phone you'd go, 'Fuck, I'm about to go into some bad set-piece.'"
</p><p>
And it's in that spirit &Aacute;lvarez, tipping his hat to Alien: Isolation, elected to plaster emergency telephones all over his new movie, sneaking them into frame like an omen of imminent horrors to come. "It's the same thing here," he continued. "You'll see they're planted strategically throughout the film. When you see the phone, it's like: brace for impact... The movie is set up in a way [that] every time something bad is about to happen, you will see a phone."
</p> <p><a href="https://www.eurogamer.net/alien-romulus-director-says-movies-scare-heralding-phones-are-a-nod-to-alien-isolation">Read more</a></p>]]></description></item><item><title>2.5D Cyberpunk platformer Replaced delayed into 2025</title><link>https://www.eurogamer.net/25d-cyberpunk-platformer-replaced-delayed-into-2025</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Tue, 13 Aug 2024 16:34:39 +0000</pubDate><guid>https://www.eurogamer.net/25d-cyberpunk-platformer-replaced-delayed-into-2025</guid><category>Replaced</category><category>Xbox One</category><category>Indie</category><category>Sad Cat Studios</category><category>Side view</category><category>PC</category><category>Action Adventure</category><category>Platformer</category><category>Xbox Series X/S</category><category>Single Player</category><category>Coatsink Software</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Replaced-from-Sad-Cat-Studios.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Replaced-from-Sad-Cat-Studios.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Cyberpunk platformer Replaced will now launch in 2025, developer Sad Cat Studio announced today.</p><p>The game - which is described as a 2.5D "retro-futuristic sci-fi platformer" and, as I have said before, looks pretty darn good from what I have seen so far - was scheduled to release this year, having been previously delayed due to <a href="https://www.eurogamer.net/belarusian-based-sat-cat-studio-delays-upcoming-game-due-to-russias-war-in-ukraine">Russia's invasion of Ukraine</a>.</p><p>In a new post shared on social media this afternoon, Sad Cat said this most recent delay into next year was to ensure Replaced met the "high standards we've set for ourselves and to meet the expectations of our fans".</p> <p><a href="https://www.eurogamer.net/25d-cyberpunk-platformer-replaced-delayed-into-2025">Read more</a></p>]]></description></item><item><title>PlayStation lays out Concord live-service roadmap, commits to at least three seasons</title><link>https://www.eurogamer.net/playstation-lays-out-concord-live-service-roadmap-commits-to-at-least-three-seasons</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 13 Aug 2024 16:27:20 +0000</pubDate><guid>https://www.eurogamer.net/playstation-lays-out-concord-live-service-roadmap-commits-to-at-least-three-seasons</guid><category>Concord</category><category>FPS</category><category>PC</category><category>Multiplayer Competitive</category><category>Action Adventure</category><category>PS5</category><category>Packom Interactive</category><category>Multiplayer Cooperative</category><media:content medium="image" url="https://assetsio.gnwcdn.com/CONCORD-SITE.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/CONCORD-SITE.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
PC and PlayStation console exclusive live-service shooter Concord launches next week, if you recall, and so today Sony has set out its plans to keep the game fresh for at least three seasons. 
</p><p>
When the game arrives next week, priced &pound;35, you'll find six modes, 12 maps and 16 characters included. This will then be expanded in October when Season 1 arrives, and then again in both January and April 2025 when Season 2 and 3 turn up. 
</p><p>
Season 1's launch in October will add a new map, character, story scenes and more. Season 2 will bring another new map, character and set of story scenes, plus a fresh mode. Season 3 - for now - remains under wraps.
</p> <p><a href="https://www.eurogamer.net/playstation-lays-out-concord-live-service-roadmap-commits-to-at-least-three-seasons">Read more</a></p>]]></description></item><item><title>The Last of Us Part 2 multiplayer cancellation reportedly wasn't a "bloodless endeavour"</title><link>https://www.eurogamer.net/the-last-of-us-part-2-multiplayer-cancellation-reportedly-wasnt-a-bloodless-endeavour</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Tue, 13 Aug 2024 12:02:00 +0000</pubDate><guid>https://www.eurogamer.net/the-last-of-us-part-2-multiplayer-cancellation-reportedly-wasnt-a-bloodless-endeavour</guid><category>The Last of Us Part II</category><category>Naughty Dog</category><category>Sony Computer Entertainment</category><category>Third person</category><category>PS4</category><category>Shooter</category><category>Action Adventure</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/The-Last-of-Us-Part-2-Abby-Anderson.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/The-Last-of-Us-Part-2-Abby-Anderson.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Following the release of The Last of Us Part 2 in 2020, developer <a data-keyword="true" href="https://www.eurogamer.net/companies/naughty-dog">Naughty Dog</a> had plans to launch a standalone multiplayer game. Prior to the base game's PS4 debut, the developer confirmed this multiplayer aspect would not be released alongside Part 2, as had been expected.</p><p><a href="https://www.eurogamer.net/naughty-dog-confirms-the-last-of-us-2-wont-have-multiplayer-after-all">Back in 2019</a>, Naughty Dog explained its efforts to evolve The Last of Us Part 1's multiplayer Factions mode for the sequel "grew beyond an additional mode that could be included with our enormous single player campaign" and therefore it would release separately.</p><p>The project then hit a number of stumbling blocks, with <a href="https://www.eurogamer.net/naughty-dog-says-the-last-of-us-multiplayer-game-needs-more-time">Naughty Dog stating more time was required as recently as May 2023</a>. But, despite this, the studio maintained the game was coming up until last December, when <a href="https://www.eurogamer.net/the-last-of-us-online-officially-cancelled-by-naughty-dog">The Last of Us' standalone multiplayer project was ultimately cancelled</a>.</p> <p><a href="https://www.eurogamer.net/the-last-of-us-part-2-multiplayer-cancellation-reportedly-wasnt-a-bloodless-endeavour">Read more</a></p>]]></description></item><item><title>Red Dead Redemption PC version detailed via PlayStation Store page</title><link>https://www.eurogamer.net/red-dead-redemption-pc-version-detailed-via-playstation-store-page</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Tue, 13 Aug 2024 10:20:31 +0000</pubDate><guid>https://www.eurogamer.net/red-dead-redemption-pc-version-detailed-via-playstation-store-page</guid><category>Rockstar San Diego</category><category>Rockstar Games</category><category>PS3</category><category>Third person</category><category>Nintendo Switch</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Rockstar North</category><category>Shooter</category><category>Action Adventure</category><category>Red Dead Redemption</category><category>Xbox 360</category><category>Single Player</category><category>Take-Two Interactive</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Red-Dead-Redemption-header_A3gkXnf.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Red-Dead-Redemption-header_A3gkXnf.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a data-keyword="true" href="https://www.eurogamer.net/companies/rockstar-games">Rockstar Games</a> yet-to-be-announced PC version of Red Dead Redemption has been detailed, bizarrely, via the PlayStation Store page for game.</p><p>As shown in the screenshots and video below taken by Eurogamer this morning, the description as it was shortly after 8am UK time today stated players were "now" able to play Red Dead Redemption on PC "for the first time ever".</p><p>In addition, it detailed some PC specific features. "Featuring the complete single-player experiences of both games, including bonus content from the Game of the Year Edition, Red Dead Redemption features all of the 2023 console version upgrades plus PC specific enhancements including support for increased resolutions and framerates, multiple displays, and other accessories, plus spatial surround sound," the sales page read.</p> <p><a href="https://www.eurogamer.net/red-dead-redemption-pc-version-detailed-via-playstation-store-page">Read more</a></p>]]></description></item><item><title>Pokémon voice actress Rachael Lillis dies, aged 55</title><link>https://www.eurogamer.net/pokemon-voice-actress-rachael-lillis-dies-aged-55</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 13 Aug 2024 09:53:20 +0000</pubDate><guid>https://www.eurogamer.net/pokemon-voice-actress-rachael-lillis-dies-aged-55</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/112475003.webp?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/112475003.webp?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Voice actress Rachael Lillis, known to millions as the English voice of Misty and Jessie in the Pok&eacute;mon anime series, has died aged 55. 
</p><p>
Lillis passed away on Saturday in Los Angeles, <a href="https://www.nytimes.com/2024/08/12/arts/television/rachael-lillis-dead.html">The New York Times</a> reported, following a breast cancer diagnosis earlier this year. 
</p><p>
Tributes have poured from fellow voice actors and fans alike, including from her fellow Pok&eacute;mon co-stars Veronica Taylor, who voiced Ash, and Eric Stuart, who voiced Brock and James.
</p> <p><a href="https://www.eurogamer.net/pokemon-voice-actress-rachael-lillis-dies-aged-55">Read more</a></p>]]></description></item><item><title>Procedurally generated detective sim Shadows of Doubt leaves Steam early access in September</title><link>https://www.eurogamer.net/procedurally-generated-detective-sim-shadows-of-doubt-leaves-early-access-in-september</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 13 Aug 2024 00:18:14 +0000</pubDate><guid>https://www.eurogamer.net/procedurally-generated-detective-sim-shadows-of-doubt-leaves-early-access-in-september</guid><category>First person</category><category>Indie</category><category>PC</category><category>Fireshine Games</category><category>Multiplayer Competitive</category><category>Action Adventure</category><category>Puzzle</category><category>Shadows of Doubt</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/shadows-of-doubt_7CRFxzb.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/shadows-of-doubt_7CRFxzb.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Shadows of Doubt, the procedurally generated first-person detective sim from developer ColePowered Games, is leaving Steam early access on 26th September, and it's getting a PlayStation 5 and Xbox Series X/S release on the same day.
</p><p>
Shadows of Doubt entered Steam early access last April, challenging players - in the role of a private investigator - to snoop and sleuth their way around a noir-ish open-world sci-fi city, aiming to complete enough investigations that they're able to hang up their trilby and retire.
</p><p>
It's the procedural generation at the heart of the game that makes all it so nifty, though; everything - from the simulated city and the daily routines of its citizens to the murders and odd jobs players can tackle - is different each playthrough. And it's coupled with an immersive-sim-like level of freedom that lets players hack, lock-pick, shimmy, snoop, explore, break-and-enter, interrogate, and more in order to solve its unscripted cases.
</p> <p><a href="https://www.eurogamer.net/procedurally-generated-detective-sim-shadows-of-doubt-leaves-early-access-in-september">Read more</a></p>]]></description></item><item><title>Stalker 2's 35-minute developer deep dive shows off its gorgeously bleak post-apocalyptic world</title><link>https://www.eurogamer.net/stalker-2s-35-minute-deep-dive-shows-off-its-gorgeously-bleak-post-apocalyptic-world</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Mon, 12 Aug 2024 22:14:58 +0000</pubDate><guid>https://www.eurogamer.net/stalker-2s-35-minute-deep-dive-shows-off-its-gorgeously-bleak-post-apocalyptic-world</guid><category>First person</category><category>PC</category><category>GSC Game World</category><category>Multiplayer Competitive</category><category>Shooter</category><category>Single Player</category><category>Action Adventure</category><category>Xbox Series X/S</category><category>S.T.A.L.K.E.R. 2</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/14_I0CKsKZ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/14_I0CKsKZ.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>

Following Stalker 2: Heart of Chornobyl's <a href="https://www.eurogamer.net/stalker-2-heart-of-chornobyl-delayed-again-now-arriving-in-november">recent delay to November</a>, developer GSC Game World has rewarded patient fans with a new <a href="https://www.youtube.com/watch?v=jRLJ3lV-_V8">35-minute deep dive</a> into the post-apocalyptic horror shooter sequel - showcasing a mission across its bleak, beautiful open-world.
</p><p>
Stalker 2's "huge" world - officially known as the Chornobyl Exclusion Zone - consists of 20 regions, each with its own residents, anomalies, and nature. It's also said to feature few barriers, meaning players are free explore locations as they choose - with the goal being to "give the feeling of freedom, to give the feeling of loneliness, to give the feeling of anxiety".
</p><p>
While GSC's deep dive offers a good look at Stalker 2's strikingly varied enviromental work, the bulk of it is focused on the swamp - a formerly inhabited region, free of Stalkers but home to many other dangers, that plays host to a quest in which players must disable deadly, repurposed psi-beacons in order to reach the Clear Sky base.
</p> <p><a href="https://www.eurogamer.net/stalker-2s-35-minute-deep-dive-shows-off-its-gorgeously-bleak-post-apocalyptic-world">Read more</a></p>]]></description></item><item><title>Open-world Terminator: Survivors' Steam early access delayed into 2025</title><link>https://www.eurogamer.net/open-world-terminator-survivors-steam-early-access-delayed-into-next-year</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Mon, 12 Aug 2024 19:37:04 +0000</pubDate><guid>https://www.eurogamer.net/open-world-terminator-survivors-steam-early-access-delayed-into-next-year</guid><category>Science Fiction</category><category>Survival &amp; Crafting</category><category>Nacon</category><category>PC</category><category>PS5</category><category>Xbox Series X/S</category><category>Terminator: Survivors</category><category>Open World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/terminator-survivors-screen-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/terminator-survivors-screen-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Terminator: Survivors, the open-world Terminator game from Rims Racing developer Nacon Studio Milan, has been delayed, with publisher Nacon having opted to move its previously announced Steam early access launch from this October until sometime in 2025.
</p><p>
Terminator: Survivors was <a href="https://www.eurogamer.net/terminator-resistance-developer-making-new-robocop-game">teased</a> back in 2022, but it wasn't until this February that Nacon <a href="https://www.eurogamer.net/nacons-open-world-terminator-survivors-heading-to-steam-early-access-in-october">gave it a name</a> and shared first details. It sees players, cast as the titular survivors of humanity's near-extinction on Judgment Day, attempting to "reestablish some semblance of society in a world that seems hell-bent on eliminating... the last vestiges of mankind."
</p><p>

More specifically, players - either working solo or co-operatively with up to three friends - must roam Terminator: Survivors' hazardous post-apocalyptic open-world in search of materials, resources, information, and other survivors as they set about establishing a base of operations - all while fending off Skynet's machines and rival factions hunting for the same resources.
</p> <p><a href="https://www.eurogamer.net/open-world-terminator-survivors-steam-early-access-delayed-into-next-year">Read more</a></p>]]></description></item><item><title>John Carpenter's Halloween is getting two games from Evil Dead publisher</title><link>https://www.eurogamer.net/john-carpenters-halloween-is-getting-two-game-adaptations-from-evil-dead-publisher</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Mon, 12 Aug 2024 16:34:40 +0000</pubDate><guid>https://www.eurogamer.net/john-carpenters-halloween-is-getting-two-game-adaptations-from-evil-dead-publisher</guid><category>Xbox One</category><category>Nintendo Switch</category><category>PS4</category><category>PC</category><category>Evil Dead: The Game</category><category>Multiplayer Competitive</category><category>Shooter</category><category>PS5</category><category>Xbox Series X/S</category><category>Saber Interactive</category><category>Multiplayer Cooperative</category><media:content medium="image" url="https://assetsio.gnwcdn.com/halloween-the-game-art.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/halloween-the-game-art.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
John Carpenter's seminal horror movie franchise Halloween is getting two new video game adaptations from Boss Team Games, the publisher behind 2022's Evil Dead: The Game.
</p><p>
That's <a href="https://www.ign.com/articles/halloween-unreal-engine-5-john-carpenter-boss-team-games">according to IGN</a>, which says both titles will be based on Carpenter's original 1978 Halloween movie, which saw Jamie Lee Curtis' Laurie Strode taking on masked serial killer Michael Myers. Specifics are scarce, but the games will reportedly enable players to "relive moments from the film and play as classic characters".
</p><p>
The projects - which will be the first proper video game adaptations of Halloween since it appeared on the Atari 2600 back in 1983 - are being developed in conjunction with the franchise's producers, and Carpenter is said to be "intimately involved" in one of the titles.
</p> <p><a href="https://www.eurogamer.net/john-carpenters-halloween-is-getting-two-game-adaptations-from-evil-dead-publisher">Read more</a></p>]]></description></item><item><title>Ubisoft hints at longer Assassin's Creed development times ahead of Shadows debut</title><link>https://www.eurogamer.net/ubisoft-hints-at-longer-assassins-creed-development-times-ahead-of-shadows-debut</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Mon, 12 Aug 2024 15:58:45 +0000</pubDate><guid>https://www.eurogamer.net/ubisoft-hints-at-longer-assassins-creed-development-times-ahead-of-shadows-debut</guid><category>Mac</category><category>Ubisoft</category><category>Ubisoft Quebec</category><category>PC</category><category>Assassin's Creed Shadows</category><category>Action Adventure</category><category>PS5</category><category>Ubisoft Entertainment</category><category>Xbox Series X/S</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/shadows-header_rKxn1pw.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/shadows-header_rKxn1pw.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Ubisoft is set to release the latest entry in its long running Assassin's Creed series in a few months, and ahead of this has suggested future games will see a longer development time.</p><p>When <a data-keyword="true" href="https://www.eurogamer.net/games/assassins-creed-codename-red">Assassin's Creed Shadows</a> launches this November, it will have been in development for four years. This will mark the longest development period for the series to date, coming in at a year longer than that of previous series tentpole <a data-keyword="true" href="https://www.eurogamer.net/games/assassins-creed-valhalla">Assassin's Creed Valhalla</a> (which released in 2020).</p><p>However, according to Shadows' lead producer Karl Onn&eacute;e, four years is "the right balance to go from conception to production and get the feedback necessary to adapt" an Assassin's Creed game.</p> <p><a href="https://www.eurogamer.net/ubisoft-hints-at-longer-assassins-creed-development-times-ahead-of-shadows-debut">Read more</a></p>]]></description></item><item><title>DF Weekly: AMD's Zen 5 - why isn't there a solid consensus in reviews?</title><link>https://www.eurogamer.net/digitalfoundry-2024-df-weekly-amds-zen-5-hit-or-miss-and-why-there-isnt-a-consensus-in-reviews</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Mon, 12 Aug 2024 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-df-weekly-amds-zen-5-hit-or-miss-and-why-there-isnt-a-consensus-in-reviews</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/1413018-am5-ryzen-topaz-high-fidelity-v2-2x.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/1413018-am5-ryzen-topaz-high-fidelity-v2-2x.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>In this week's DF Direct, the team discusses a range of topics but it's the subject of the Ryzen 9000/Zen 5 CPU reviews that made the biggest impression on me. Actually, it was a question raised by one of our supporters, asking about discrepancies in results between various outlets. We saw some reasonable, if modest, improvements comparing the new Ryzen 7 9700X against the last-gen 7700X, while others only saw fractional improvements: two to three percent is barely outside the margin of error in CPU-bound scenarios. So why isn't there the same kind of consensus we more typically see in GPU reviews?</p><p>All of this relates to how tricky it is to get the measure of CPU performance in gaming - but the simple answer is that in a world where in-built game benchmarks only rarely stress the CPU, results will vary drastically based on the actual material being benched. Even the same game tested with the same components on identical settings can produce very, very different results - and this speaks to the diversity of tasks the processor is asked to tackle.</p><p>Going back in time here, I remember benchmarking <a data-keyword="true" href="https://www.eurogamer.net/games/the-witcher-3-wild-hunt">The Witcher 3</a> using the Core i3 4130 up against AMD's price-equivalent six-core FX-6300. In cutscenes and the open world, the i3 was faster. However, in the dense city of Novigrad, the FX-6300 ran a lot faster. So, which processor is actually faster? It all depends on what you test, but I'd say that whichever scene is more demanding overall - which area tanks frame-rate hardest - should be the focus of testing - and that's the Novigrad run. However, both sets of data are valid as they both represent processor performance and both benchmarks together may illustrate the strengths and weaknesses of different CPUs. The question is, how deep do you want to go?</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-df-weekly-amds-zen-5-hit-or-miss-and-why-there-isnt-a-consensus-in-reviews">Read more</a></p>]]></description></item><item><title>Valve hero shooter Deadlock still hasn't been announced, but had 16k Steam concurrent players this weekend</title><link>https://www.eurogamer.net/valve-hero-shooter-deadlock-still-hasnt-been-announced-but-had-16k-steam-concurrent-players-this-weekend</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Mon, 12 Aug 2024 10:34:29 +0000</pubDate><guid>https://www.eurogamer.net/valve-hero-shooter-deadlock-still-hasnt-been-announced-but-had-16k-steam-concurrent-players-this-weekend</guid><category>PC</category><category>Shooter</category><category>Deadlock</category><media:content medium="image" url="https://assetsio.gnwcdn.com/A-woman-plays-a-shooter-video-game-on-PC.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/A-woman-plays-a-shooter-video-game-on-PC.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Deadlock - a game which is yet to actually be announced in any official way, shape or form - had a concurrent player peak of over 16,000 this weekend.</p><p>At the time of writing, the game's peak is sitting at 16,947 players on Steam, with 4,714 people playing it at this very moment in time. </p><p>I tried to install it myself via a little tab on SteamDB just now, but was met with the message: "An error occurred while launching this game: Game configuration unavailable." I was then taken back to the Steam app's main page.</p> <p><a href="https://www.eurogamer.net/valve-hero-shooter-deadlock-still-hasnt-been-announced-but-had-16k-steam-concurrent-players-this-weekend">Read more</a></p>]]></description></item><item><title>The best-loved PC fan company made a desk fan - is it any good?</title><link>https://www.eurogamer.net/digitalfoundry-2024-the-best-loved-pc-fan-company-made-a-desk-fan-is-it-any-good</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Mon, 12 Aug 2024 10:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-the-best-loved-pc-fan-company-made-a-desk-fan-is-it-any-good</guid><category>Digital Foundry</category><category>CPU coolers</category><category>Noctua</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Noctua-NV-FS1-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Noctua-NV-FS1-1.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Just because a brand does one thing well, doesn't mean they can waltz into another sector and do just as well, right? Noctua may be one of the rare exceptions, as the Austrian fan makers have adapted one of their legendary high performance PC fans into a genuinely decent desk fan following years of teases and rumours. </p><p>The humble desk fan was first mentioned <a href="https://noctua.at/en/noctua-at-computex-2018">six years ago</a> at Computex, and garnered a lot of attention at the trade show for being such a left-field product. The proposed launch date of late 2021 came and went, so people started 3D-printing their own takes on the concept, integrating Noctua fans into desk-friendly chassis to get a sense of what the concept might look like if it was ever released. After all, if Noctua fans are known for being quiet yet powerful, surely the human face could benefit just as much as power-hungry PC components?</p><p>Fast forward to May 2024, and Noctua <a href="https://noctua.at/en/noctua-launches-home-product-line-for-home-office-and-multi-purpose-ventilation">finally unveiled</a> their Home series of products, which includes all manner of cooling options, including hubs, adapters and two types of fans. One is designed for cooling everything from consoles to AV receivers, while the other is designed for cooling people - and that's the one we have in for review. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-the-best-loved-pc-fan-company-made-a-desk-fan-is-it-any-good">Read more</a></p>]]></description></item><item><title>Tango Gameworks and Hi-Fi Rush acquired by PUBG's Krafton, following Microsoft's studio closure in May</title><link>https://www.eurogamer.net/tango-gameworks-and-hi-fi-rush-acquired-by-pubgs-krafton-following-microsofts-studio-closure-in-may</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victoria Kennedy</dc:creator><pubDate>Mon, 12 Aug 2024 07:52:56 +0000</pubDate><guid>https://www.eurogamer.net/tango-gameworks-and-hi-fi-rush-acquired-by-pubgs-krafton-following-microsofts-studio-closure-in-may</guid><category>Xbox One</category><category>Third person</category><category>Hi-Fi Rush</category><category>PS4</category><category>PC</category><category>Playerunknown's Battlegrounds</category><category>Action Adventure</category><category>Platformer</category><category>Hack &amp; Slash</category><category>Xbox Series X/S</category><category>Rhythm</category><category>Single Player</category><category>Tango Gameworks</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Chai-in-Hi-Fi-Rush.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Chai-in-Hi-Fi-Rush.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>PUBG publisher Krafton has acquired developer Tango Gameworks and the rights to Hi-Fi Rush, marking the company's first "significant investment" in the Japanese video game market.</p><p>Tango Gameworks, which is also known for the likes of the Evil Within series, was founded by Shinji Mikami in 2010. In 2012, Bethesda parent company <a href="https://www.eurogamer.net/resi-evil-creator-mikami-joins-zenimax">ZeniMax Media purchased Tango</a>, before it was then itself <a href="https://www.eurogamer.net/microsoft-buying-zenimax-parent-company-of-bethesda-id-software-and-more-report">acquired by Microsoft</a> years later.</p><p>Under Microsoft, Tango surprise launched Hi-Fi Rush in 2023 to wide acclaim, with the rhythm action release becoming a highlight in the Xbox Series X/S catalogue. Our Ed called the Xbox console exclusive both "vibrant and self-assured" in <a href="https://www.eurogamer.net/hi-fi-rush-review-an-unrepentant-riot-of-rhythm-action">Eurogamer's own Hi-Fi Rush review</a>.</p> <p><a href="https://www.eurogamer.net/tango-gameworks-and-hi-fi-rush-acquired-by-pubgs-krafton-following-microsofts-studio-closure-in-may">Read more</a></p>]]></description></item><item><title>The original Sonic Generations game is being withdrawn from sale as a "standalone title" next month</title><link>https://www.eurogamer.net/the-original-sonic-generations-game-is-being-withdrawn-from-sale-as-a-standalone-title-next-month</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sun, 11 Aug 2024 16:47:56 +0000</pubDate><guid>https://www.eurogamer.net/the-original-sonic-generations-game-is-being-withdrawn-from-sale-as-a-standalone-title-next-month</guid><category>Sonic Team</category><category>PS4</category><category>Nintendo 3DS</category><category>Xbox 360</category><category>PS3</category><category>Third person</category><category>Nintendo Switch</category><category>Preservation</category><category>PC</category><category>SEGA</category><category>Single Player</category><category>Xbox One</category><category>Sonic Generations</category><category>Side view</category><category>classic game preservation</category><category>Action Adventure</category><category>Platformer</category><category>PS5</category><category>Xbox Series X/S</category><category>SEGA Europe</category><category>Sonic X Shadow Generations</category><media:content medium="image" url="https://assetsio.gnwcdn.com/SONIC_2024Campaign_KeyArt_CMYK_FINAL.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/SONIC_2024Campaign_KeyArt_CMYK_FINAL.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>As Sega prepares for remaster <a href="https://www.eurogamer.net/games/sonic-x-shadow-generations">Sonic X Shadow Generations</a>' release in October, the original Sonic Generations game is being withdrawn from sale as a "standalone title".</p><p>From 9th September onwards, the 2011 game will only be available "via bundles of other iconic Sonic titles on Steam and Xbox".</p><p>"We're excited to share Sonic X Shadow Generations with you this October and see a new generation cherish this game as much as we do!" the developer/publisher said on its X account just before the weekend.</p> <p><a href="https://www.eurogamer.net/the-original-sonic-generations-game-is-being-withdrawn-from-sale-as-a-standalone-title-next-month">Read more</a></p>]]></description></item><item><title>Borderlands movie earned $4m on its opening day</title><link>https://www.eurogamer.net/borderlands-movie-earned-4m-on-its-opening-day</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sun, 11 Aug 2024 15:22:18 +0000</pubDate><guid>https://www.eurogamer.net/borderlands-movie-earned-4m-on-its-opening-day</guid><category>Movie</category><category>Multiplayer Competitive</category><category>Video Game Adaptation</category><category>Gearbox</category><category>Xbox 360</category><category>Take-Two Interactive</category><category>Multiplayer Cooperative</category><category>RPG</category><category>PS3</category><category>PC</category><category>Cyberfront</category><category>Borderlands</category><category>Single Player</category><category>2K Games</category><category>Shooter</category><category>Videogame movies</category><category>First person</category><category>Film &amp; Television</category><category>Gearbox Software</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Cate-Blancett-as-Lilith-in-Borderlands-film.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Cate-Blancett-as-Lilith-in-Borderlands-film.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>The Borderlands movie adaptation generated just $4m across 3125 locations on its opening day.</p><p>As reported by <a href="https://variety.com/2024/film/box-office/it-ends-with-us-opening-day-blake-lively-borderlands-bombing-1236102314/">Variety</a>, even with boosted ticket sales from Imax and "other premium large-format auditoriums", it seems its Hollywood cast isn't enough of a draw for the $115m production.</p><p>Variety points out that distributor Lionsgate has "financially shielded itself" and recouped 60 percent of its production costs through international pre-sales, but right now the film has the dubious honour of boasting the worst critical reviews of any movie released this summer.</p> <p><a href="https://www.eurogamer.net/borderlands-movie-earned-4m-on-its-opening-day">Read more</a></p>]]></description></item><item><title>The Dark Souls 2 Lighting Engine mod delivers the remastered experience this game demands</title><link>https://www.eurogamer.net/digitalfoundry-2024-the-dark-souls-2-lighting-engine-mod-delivers-the-remastered-experience-this-game-demands</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Morgan</dc:creator><pubDate>Sun, 11 Aug 2024 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-the-dark-souls-2-lighting-engine-mod-delivers-the-remastered-experience-this-game-demands</guid><category>Xbox One</category><category>Bandai Namco Entertainment</category><category>PS3</category><category>Third person</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Single Player</category><category>Dark Souls 2: Scholar of the First Sin</category><category>Action Adventure</category><category>Digital Foundry</category><category>Xbox 360</category><category>FromSoftware</category><category>Multiplayer Cooperative</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/crop_73Qs872.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/crop_73Qs872.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Dark Souls 2 is an often overlooked entry in the Souls series, despite just how unique it was in experimenting with its mechanics and atmosphere back in 2014. In being sandwiched between the now iconic original Dark Souls, and developer FromSoftware's later efforts like Bloodborne, it's at times forgotten - thought of as an experiment, a tangent that wasn't followed up on. Even so, the modding community around <a data-keyword="true" href="https://www.eurogamer.net/games/dark-souls-2-scholar-first-sin">Dark Souls 2: Scholar of the First Sin</a> is blossoming on PC right now, and among the most remarkable mod offerings for the game is the Dark Souls 2 Lighting Engine.</p><p>Essentially, Lighting Engine is a replacement of the game's original engine, allowing major changes to its visuals, and offers a toolbox of sorts for others in the modding community to go much further. At its core, installing the Lighting Engine mod adds new anti-aliasing options like Nvidia's DLSS and AMD's FSR - replacing the FXAA post processing of the official release. We get lighting upgrades, volumetric fog, vastly improved shadows, ground truth ambient occlusion, and it even re-arranges foliage, trees and terrain with new meshes. This is just scratching the surface, with more features that are work in progress. It's a simple one to install too: go to <a href="https://www.nexusmods.com/darksouls2/mods/1146">Nexus Mods</a>, download, unpack, and replace the shader folder next to the Darksouls 2.exe with the new one - along with several other files - and you're good to go. From here, the upgrades are transformative in spots like Forest of the Fallen Giants, and No Man's Wharf.</p><p>All of which raises the question: is this the Dark Souls 2 remaster that we've needed all these years? Of course, Dark Souls 2 has technically already received a remaster of sorts with the Scholar of the First Sin update in 2015 - a year after its initial release on PS3, Xbox 360 and PC. The idea was to upgrade it from DX9 to DX11 with improved lighting, textures, enemy placement, bug fixes, while bundling in the first three DLC expansions. However, despite this suite of upgrades, Scholar of the First Sin still falls short by modern standards. Certainly, it doesn't live up to the captivating early trailer of Dark Souls 2: the E3 2013 reveal where interplay between light and shadow was a major mechanic of play, where wind physics and volumetric effects played a bigger role. All of this was ultimately dialled back in the final release, and failed to make the grade in Scholar of the First Sin as well. Ten years on, then, it's impressive to see at least some of that early promise realised by an advanced mod like Lighting Engine, as devised by a fan of the game.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-the-dark-souls-2-lighting-engine-mod-delivers-the-remastered-experience-this-game-demands">Read more</a></p>]]></description></item><item><title>Fallout London is now the "fastest-redeemed" game of all time on GOG</title><link>https://www.eurogamer.net/fallout-london-is-now-the-fastest-redeemed-game-of-all-time-on-gog</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sun, 11 Aug 2024 13:47:23 +0000</pubDate><guid>https://www.eurogamer.net/fallout-london-is-now-the-fastest-redeemed-game-of-all-time-on-gog</guid><category>Fallout: London</category><category>Modding</category><category>RPG: Action</category><category>RPG</category><category>gog</category><category>PC</category><category>Shooter</category><category>Action Adventure</category><category>Bethesda Game Studios</category><category>Mod</category><category>Open World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-london-gents.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-london-gents.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Fallout: London is the "fastest-redeemed" game of all time on GOG.</p><p>The fan-made mod - which is being distributed for free via GOG's platform, hence why the digital games distributor can't use terms like "fastest-selling" - was redeemed more than 500,000 times in its first 24 hours.</p><p>"The initial release of Fallout: London quickly turned out to be an incredible success - and a prime example of how work of passion and creativity can bring in a plethora of new, exciting ways to enjoy a game," GOG said.</p> <p><a href="https://www.eurogamer.net/fallout-london-is-now-the-fastest-redeemed-game-of-all-time-on-gog">Read more</a></p>]]></description></item><item><title>Geralt voice actor confirms he will be "part of" The Witcher 4</title><link>https://www.eurogamer.net/geralt-voice-actor-confirms-he-will-be-part-of-the-witcher-4</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sun, 11 Aug 2024 12:06:46 +0000</pubDate><guid>https://www.eurogamer.net/geralt-voice-actor-confirms-he-will-be-part-of-the-witcher-4</guid><category>Doug Cockle</category><category>RPG</category><category>CD Projekt RED</category><category>RPG: Action</category><category>Open World</category><category>Third person</category><category>PC</category><category>The Witcher 4</category><category>voice acting</category><category>Action Adventure</category><category>Blockbuster</category><category>PS5</category><category>Xbox Series X/S</category><category>Single Player</category><category>Teaser</category><category>CD Projekt</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Geralt-in-The-Witcher-3-Wild-Hunt.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Geralt-in-The-Witcher-3-Wild-Hunt.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>While we may have already known that Geralt will not be the focus of CD Projekt Red's next The Witcher game, voice actor Doug Cockle has confirmed he'll at least be reprising the role in The Witcher 4.</p><p>In an <a href="https://www.youtube.com/watch?v=vkl5T0pMFb4">interview</a> in which Cockle tries to remember his most iconic lines, the voice of Geralt of Rivia confirmed that Geralt will be "part of the [next] game", but the storyline will "not be about him this time".</p><p>"Witcher 4 has been announced," he teased (thanks, <a href="https://www.pcgamer.com/games/rpg/geralts-voice-actor-confirms-hell-be-in-the-next-witcher-game-but-not-as-the-main-character-geralt-will-be-part-of-the-game/">PC Gamer</a>) halfway through his famous lines test. "I can't say anything about it.</p> <p><a href="https://www.eurogamer.net/geralt-voice-actor-confirms-he-will-be-part-of-the-witcher-4">Read more</a></p>]]></description></item><item><title>Fortnite and Marvel confirm new crossover season starring Doctor Doom, as Disney integration deepens</title><link>https://www.eurogamer.net/fortnite-and-marvel-confirm-new-crossover-season-starring-doctor-doom-as-disney-integration-deepens</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Sun, 11 Aug 2024 11:00:05 +0000</pubDate><guid>https://www.eurogamer.net/fortnite-and-marvel-confirm-new-crossover-season-starring-doctor-doom-as-disney-integration-deepens</guid><category>Epic Games</category><category>PS4</category><category>Multiplayer Competitive</category><category>Android</category><category>Multiplayer Cooperative</category><category>RPG</category><category>Third person</category><category>Nintendo Switch</category><category>PC</category><category>Strategy</category><category>Single Player</category><category>iOS</category><category>Xbox One</category><category>Shooter</category><category>Mac</category><category>Action Adventure</category><category>Fortnite</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Fortnite-Battle-Royale-Chapter-5-Season-4---Absolute-Doom-_-Official-Season-Trailer-0-34-screenshot.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Fortnite-Battle-Royale-Chapter-5-Season-4---Absolute-Doom-_-Official-Season-Trailer-0-34-screenshot.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
<a data-keyword="true" href="https://www.eurogamer.net/games/fortnite">Fortnite</a> will host another Marvel-focused season, this time centering on Doctor Doom, accompanied by yet more superhero faces for Epic Games' evergreen battle royale.
</p><p>
Details of Fortnite's next season, named Fortnite x Marvel: Absolute Doom, were announced this morning during Disney's D23 fan event, and livestreamed in Fortnite itself. 
</p><p>
Marvel boss Kevin Feige was joined on stage by Star Wars legend Dave Filoni and Pixar head honcho Pete Doctor, who additionally detailed a treasure trove of Disney franchises also set to get crossovers in Fortnite over the coming months, as Epic Games' integration with the Mouse House deepens.
</p> <p><a href="https://www.eurogamer.net/fortnite-and-marvel-confirm-new-crossover-season-starring-doctor-doom-as-disney-integration-deepens">Read more</a></p>]]></description></item><item><title>PlayStation is introducing user reviews on the PS Store</title><link>https://www.eurogamer.net/playstation-is-introducing-user-reviews-on-the-ps-store</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sat, 10 Aug 2024 21:00:26 +0000</pubDate><guid>https://www.eurogamer.net/playstation-is-introducing-user-reviews-on-the-ps-store</guid><category>Community</category><category>Third person</category><category>Arrowhead Game Studios</category><category>Helldivers 2</category><category>Multiplayer Competitive</category><category>PC</category><category>Shooter</category><category>Sony PlayStation</category><category>PS5</category><category>Reviews</category><category>Single Player</category><category>Sony</category><category>Multiplayer Cooperative</category><category>Shooter: Third Person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Helldivers-2-art.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Helldivers-2-art.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>It looks like PlayStation is introducing user reviews on the PS Store.</p><p>In a thread entitled "When did PlayStation start allowing written reviews?", an eagle-eyed PS5 owner noted on the PlayStation subreddit that the company was inviting user reviews for a select number of games.</p><p>Whilst fans have long been able to rate games from zero to five stars out of five, this is the first time players have been invited to leave a written review.</p> <p><a href="https://www.eurogamer.net/playstation-is-introducing-user-reviews-on-the-ps-store">Read more</a></p>]]></description></item><item><title>Call of Duty Black Ops 6's campaign cutscenes have leaked online</title><link>https://www.eurogamer.net/call-of-duty-black-ops-6s-campaign-cutscenes-have-leaked-online</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sat, 10 Aug 2024 20:41:19 +0000</pubDate><guid>https://www.eurogamer.net/call-of-duty-black-ops-6s-campaign-cutscenes-have-leaked-online</guid><category>PS4</category><category>Multiplayer Competitive</category><category>Activision</category><category>Raven Software</category><category>Multiplayer Cooperative</category><category>Treyarch</category><category>PC</category><category>Single Player</category><category>Leaks</category><category>Xbox One</category><category>Shooter</category><category>cutscenes</category><category>jailbreak</category><category>First person</category><category>FPS</category><category>PS5</category><category>cinematic</category><category>PS Jailbreak</category><category>Xbox Series X/S</category><category>Call of Duty: Black Ops 6</category><media:content medium="image" url="https://assetsio.gnwcdn.com/BO6_Campaign_Capitol-Station_02.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/BO6_Campaign_Capitol-Station_02.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Brace yourself, Call of Duty fans - it seems the cinematics from Black Ops 6's single-player campaign have leaked online.</p><p>Just like last week, <a href="https://www.eurogamer.net/call-of-duty-black-ops-6-images-leak-online-including-multiplayer-maps-and-menu-screens">when multiplayer images leaked</a>, the video was hit with copyright claims from Activision within hours, intimating that it's authentic.</p><p>According to <a href="https://insider-gaming.com/black-ops-6-campaign-leaked/">InsiderGaming</a>, the cutscenes - which did not have audible sound - were "extracted from the beta build of Black Ops 6", after some players managed to access the beta ahead of its formal release via jailbroken PS4 consoles.</p> <p><a href="https://www.eurogamer.net/call-of-duty-black-ops-6s-campaign-cutscenes-have-leaked-online">Read more</a></p>]]></description></item><item><title>Fallout London's volunteer modding team to launch as a new indie studio</title><link>https://www.eurogamer.net/fallout-londons-volunteer-modding-team-to-launch-as-a-new-indie-studio</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sat, 10 Aug 2024 14:20:03 +0000</pubDate><guid>https://www.eurogamer.net/fallout-londons-volunteer-modding-team-to-launch-as-a-new-indie-studio</guid><category>Fallout: London</category><category>Modding</category><category>RPG: Action</category><category>First person</category><category>Xbox One</category><category>Bethesda Softworks</category><category>Indie</category><category>Third person</category><category>PS4</category><category>PC</category><category>Shooter</category><category>Bethesda Game Studios</category><category>Single Player</category><category>Fallout 4</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Untitled-1_ObOWV39.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Untitled-1_ObOWV39.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Team Folon &ndash; the volunteer squad of developers who have released the ambitious <a data-keyword="true" href="https://www.eurogamer.net/fallout-4-walkthrough-and-guide-4019">Fallout 4</a> mod, Fallout London &ndash; is set to launch itself as a new indie studio.</p><p>Talking to the BBC (via <a href="https://www.pcgamesn.com/fallout-london/developer-new-indie-studio">PCGN</a>), Folon's project lead, Dean Carter, admitted that "as much as I love the fact that this is a free project - that we can offer this thing for free for all the community - free doesn't pay our bills".</p><p>"What has been great for us is that a lot of people who have really enjoyed [Fallout London] have donated to us, and we're channelling that into Team Folon, which is what we're going to be moving into," Carter said.</p> <p><a href="https://www.eurogamer.net/fallout-londons-volunteer-modding-team-to-launch-as-a-new-indie-studio">Read more</a></p>]]></description></item><item><title>GTA 6 won't be on a subscription service on day one because Take-Two's "decisions are rational," says CEO</title><link>https://www.eurogamer.net/gta-6-wont-be-on-a-subscription-service-on-day-one-because-take-twos-decisions-are-rational-says-ceo</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Sat, 10 Aug 2024 13:33:46 +0000</pubDate><guid>https://www.eurogamer.net/gta-6-wont-be-on-a-subscription-service-on-day-one-because-take-twos-decisions-are-rational-says-ceo</guid><category>Modern Day</category><category>Grand Theft Auto 6</category><category>Rockstar Games</category><category>Shooter: Third Person</category><category>Third person</category><category>Full product</category><category>PC</category><category>Shooter</category><category>game subscription service</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Single Player</category><category>Take-Two Interactive</category><category>Financials</category><category>Open World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Grand-Theft-Auto-VI-Trailer-1-1-9-screenshot.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Grand-Theft-Auto-VI-Trailer-1-1-9-screenshot.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a data-keyword="true" href="https://www.eurogamer.net/companies/take-two-interactive">Take-Two Interactive</a> boss Strauss Zelnick said the company is not tempted to put its game on subscription services like Xbox Game Pass on day one because "our decisions are rational".</p><p>Talking to our sister site <a href="http://gamesindustry.biz/">GamesIndustry.biz</a>, Zelnick said that whilst he accepted "offering a frontline title with a premium price in a subscription service, day and date, will push consumers to that subscription service for at least a period of time", "it won't affect [Take-Two's] decisions [not to offer AAA games on subscription services on day one]".</p><p>With "15 immersive core" games on Take-Two's books for 2026 and 2027 - one of which is <a data-keyword="true" href="https://www.eurogamer.net/gta-6-everything-we-know-so-far-9357">GTA 6</a>, of course - as well as one indie, five mobile games, and three remasters, Zelnick says it's his company's "job to outperform the industry, and the one way to do that is to generate big hits, and I think we have all the necessary elements to deliver that."</p> <p><a href="https://www.eurogamer.net/gta-6-wont-be-on-a-subscription-service-on-day-one-because-take-twos-decisions-are-rational-says-ceo">Read more</a></p>]]></description></item><item><title>Can video games match the warmth of summer? No, but an Odyssey and a Wildlife Adventure are the next best thing</title><link>https://www.eurogamer.net/can-video-games-match-the-warmth-of-summer-no-but-an-odyssey-and-a-wildlife-adventure-are-the-next-best-thing</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aamir Mehar</dc:creator><pubDate>Sat, 10 Aug 2024 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/can-video-games-match-the-warmth-of-summer-no-but-an-odyssey-and-a-wildlife-adventure-are-the-next-best-thing</guid><category>Mac</category><category>First person</category><category>Xbox One</category><category>Indie</category><category>Nintendo Switch</category><category>PS4</category><category>Third person</category><category>PC</category><category>Single Player</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Assassin's Creed Odyssey</category><category>iOS</category><category>Alba: A Wildlife Adventure</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/odyssey2.jpeg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/odyssey2.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I was born in the UK, and I've lived all my life here, but I've never quite been able to reconcile myself with the weather.</p><p>Most of the year passes in a grey, eternally chilly manner, often paying host to a weak drizzle of rain. The sun is simply known as a stranger in a strange land that visits during summer, but there are no guarantees of that either. I wake up, day after day, to an ashen tone outside the window, and I try to keep myself warm by bundling up under a duvet that I tug up to my chin. Even when it's warm inside, it's still miserable to look out at the grey world through that window, and it gets particularly grim in Autumn, when darkness arrives as early as five o'clock in the afternoon, and soggy leaves and mud cover pavements.</p><p>When we do get real heat and sunshine, however, the feeling is almost indescribable. Life is suddenly more exciting, the outside world is something to be savoured instead of avoided. I feel as if my body is somehow deriving power, Superman-like, from the Sun. After one particularly unpleasant visit to the dentist last summer I remember walking home and basking in the sunlight and the heat that blanketed my skin. It felt genuinely therapeutic. Unlike Autumn - or any other season for that matter - I could walk down a street in the evening and it still be light and warm. Weather can be misleading here, mind. I distinctly remember an unusual sunny day where I was so enthused to head outside due to the weather that I started playing the cheerful 'Here Comes the Sun' by The Beatles while I prepared to leave the house. Just as I was ready, the rain started. There Goes the Sun.</p> <p><a href="https://www.eurogamer.net/can-video-games-match-the-warmth-of-summer-no-but-an-odyssey-and-a-wildlife-adventure-are-the-next-best-thing">Read more</a></p>]]></description></item><item><title>Doom Eternal gets official mod support on PC with new mod browser and idStudio creation tools</title><link>https://www.eurogamer.net/doom-eternal-gets-official-mod-support-on-pc-with-new-mod-browser-and-idstudio-creation-tools</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Fri, 09 Aug 2024 19:41:02 +0000</pubDate><guid>https://www.eurogamer.net/doom-eternal-gets-official-mod-support-on-pc-with-new-mod-browser-and-idstudio-creation-tools</guid><category>First person</category><category>Xbox One</category><category>Nintendo Switch</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Shooter</category><category>PS5</category><category>Xbox Series X/S</category><category>id Software</category><category>Doom Eternal</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/doom-eternal_gsYdnot.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/doom-eternal_gsYdnot.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Following yesterday's <a href="https://www.eurogamer.net/doom-1-2-enhanced-bundle-surfaces-on-steam-with-new-episode-from-machinegames">"enhanced" Doom 1 &amp; 2 release</a>, developer id Software has <a href="https://slayersclub.bethesda.net/en-EU/article/doom-eternal-pc-mod-preview">unveiled</a> another treat for Doom fans as this weekend's QuakeCon celebrations continue: official mod support for Doom Eternal on PC, which arrives in the form of a new mod browser and the release of its idStudio mod creation tools on Steam.
</p><p>
By installing Doom Eternal's new Update 6.66 Rev 3 beta, players can browse, download, and play mods via the new PC Mod Preview. Currently, mod support is only available on Steam (it's coming to the Microsoft Store on PC "soon"), and it first requires players to opt-in.
</p><p>
To do so, right-click on Doom Eternal within your Steam library and select "Properties". From there, navigate to the "Betas" tab, select "pc-mod-preview" from the drop-down menu, confirm your choice, then wait for the new update to install.
</p> <p><a href="https://www.eurogamer.net/doom-eternal-gets-official-mod-support-on-pc-with-new-mod-browser-and-idstudio-creation-tools">Read more</a></p>]]></description></item><item><title>Max Payne 1 &amp; 2 remake enters full production, Control 2 features in "playable form"</title><link>https://www.eurogamer.net/max-payne-1-2-remake-enters-full-production-control-2-features-in-playable-form</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Fri, 09 Aug 2024 16:09:29 +0000</pubDate><guid>https://www.eurogamer.net/max-payne-1-2-remake-enters-full-production-control-2-features-in-playable-form</guid><category>Epic Games</category><category>Remedy</category><category>PS4</category><category>Third person</category><category>Control</category><category>PC</category><category>Condor</category><category>Single Player</category><category>Xbox One</category><category>Shooter</category><category>Indie</category><category>505 Games</category><category>Action Adventure</category><category>Alan Wake 2</category><category>Control 2</category><category>Platformer</category><category>PS5</category><category>Xbox Series X/S</category><category>Remedy Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/control-1_f1wBd5A.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/control-1_f1wBd5A.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Remedy Entertainment has released its latest <a href="https://investors.remedygames.com/announcements/remedy-entertainment-plc-half-year-financial-report-january-june-2024-codename-condor-and-max-payne-12-remake-in-full-production-and-alan-wake-2-night-springs-expansion-launched/">half-year financial report</a>, detailing progress on some of its most anticipated titles - with its Max Payne 1 &amp; 2 remake confirmed to have entered full production, while "important" Control 2 features are now in "playable form".
</p><p>
Remedy <a href="https://www.eurogamer.net/max-payne-1-and-2-remake-in-the-works-remedy-confirms">confirmed it was remaking cult-classic slo-mo shooters Max Payne 1 &amp; 2</a> back in 2022 as part of a collaboration with Rockstar, and the studio has sporadically offered updates since then. Last October brought the news the project had <a href="https://www.eurogamer.net/remedys-control-2-still-in-proof-of-concept-stage-as-max-payne-remake-enters-production-readiness">entered "production readiness"</a>, and things are now a further step closer to release as the game moves to "full production".
</p><p>
More specifically, Remedy says the development team "has been working towards developing the game to an early functional state from beginning to end."
</p> <p><a href="https://www.eurogamer.net/max-payne-1-2-remake-enters-full-production-control-2-features-in-playable-form">Read more</a></p>]]></description></item><item><title>The Crush House review - reality TV has never been this truthful</title><link>https://www.eurogamer.net/the-crush-house-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rachel Watts</dc:creator><pubDate>Fri, 09 Aug 2024 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-crush-house-review</guid><category>Mystery</category><category>Comedy</category><category>Story Rich</category><category>The Crush House</category><category>Action Adventure</category><category>Simulation</category><category>Romance</category><category>Fantasy</category><category>Interactive Drama</category><media:content medium="image" url="https://assetsio.gnwcdn.com/The-Crush-House-(12).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/The-Crush-House-(12).jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I always feel a little icky when I say I'm a fan of reality TV. It's no doubt a pop-culture titan, but it's also a genre that comes with a lot of problematic baggage. Exploitation, humiliation, hypersexualization, reinforced gender essentialism - the list goes on and on. The controversial topics the genre is tangled up in is - put lightly - a complete nightmare, but I can't stop watching. It's not just the drama (although I <em>love</em> the drama, too), I also like watching humans just be human, you know? I connect with the authenticity on screen, seeing people's emotions in their rawest form.</p><p>This duality of reality TV is endlessly fascinating. By watching these shows, what is my role as a spectator? What systems am I participating in when I tune in to watch? Self-described "thirst-person shooter" The Crush House sets out to comment on the complexity of this relationship, and successfully delivers. It's a satirical comedy that pokes fun at the shallowness and manufactured nature of the TV genre and tops it all off with a cheeky wink and peace sign gesture. It's fun, dynamic, and has something to say.</p><p>The Crush House puts you in the role of a TV producer of a 90s reality TV show who must film a cast of hotties and their drama in a bubblegum pink Malibu mansion for a ravenous audience. You need to record the cast each day &ndash; catching their intimate conversations, trivial catfights, and steamy romances on camera &ndash; while also keeping track of what viewers want to see. You have a targeted viewership to satisfy each day set by the omnipresent 'Network' and if you don't deliver those numbers the show will be cancelled, and you'll be asked to sashay away.</p> <p><a href="https://www.eurogamer.net/the-crush-house-review">Read more</a></p>]]></description></item><item><title>Looks like Valve is introducing a new review system to filter out "unhelpful" reviews</title><link>https://www.eurogamer.net/looks-like-valve-is-introducing-a-new-review-system-to-filter-out-unhelpful-reviews</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Fri, 09 Aug 2024 15:26:59 +0000</pubDate><guid>https://www.eurogamer.net/looks-like-valve-is-introducing-a-new-review-system-to-filter-out-unhelpful-reviews</guid><category>Review bombs</category><category>PC</category><category>Steam</category><category>Valve</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Logo_Steam.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Logo_Steam.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Valve looks to be introducing a new filter system to help players sift out user reviews not deemed "helpful."</p><p>As spotted by a member of the <a href="https://www.reddit.com/r/Steam/comments/1emb4ch/valve_is_finally_addressing_bad_reviews_issue/">Steam subreddit</a>, Valve appears to have briefly activated a "helpfulness system" that essentially hid joke or silly reviews from view.</p><p></p> <p><a href="https://www.eurogamer.net/looks-like-valve-is-introducing-a-new-review-system-to-filter-out-unhelpful-reviews">Read more</a></p>]]></description></item><item><title>Take-Two boss asks you to give the Borderlands movie "a chance", as "a lot of people worked really hard on it"</title><link>https://www.eurogamer.net/take-two-boss-asks-you-to-give-the-borderlands-movie-a-chance-as-a-lot-of-people-worked-really-hard-on-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Fri, 09 Aug 2024 14:59:23 +0000</pubDate><guid>https://www.eurogamer.net/take-two-boss-asks-you-to-give-the-borderlands-movie-a-chance-as-a-lot-of-people-worked-really-hard-on-it</guid><category>Strauss Zelnick</category><category>First person</category><category>PS3</category><category>PC</category><category>Cyberfront</category><category>Borderlands</category><category>Gearbox</category><category>Multiplayer Competitive</category><category>Shooter</category><category>Video Game Adaptation</category><category>Xbox 360</category><category>Single Player</category><category>Take-Two Interactive</category><category>Videogame movies</category><category>Multiplayer Cooperative</category><category>2K Games</category><category>RPG</category><category>Gearbox Software</category><media:content medium="image" url="https://assetsio.gnwcdn.com/borderlands-movie-still.jpeg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/borderlands-movie-still.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Take-Two boss Strauss Zelnick would like you to give the new Borderlands movie "a chance" because "a lot of people worked really hard on it".</p><p>Zelnick was asked about the film's less-than-stellar early reviews during yesterday's Q1 earnings call, and whilst he called the "look and the feel" of the movie "terrific", Zelnick told <a href="https://www.ign.com/articles/take-two-ceo-responds-to-borderlands-movies-poor-reviews-give-the-film-a-chance">IGN</a> its performance "wouldn't have a financial impact" on Take-Two or, indeed, the Borderlands franchise itself.</p><p>"Let's give the film a chance. A lot of people worked really hard on it," Zelnick said.</p> <p><a href="https://www.eurogamer.net/take-two-boss-asks-you-to-give-the-borderlands-movie-a-chance-as-a-lot-of-people-worked-really-hard-on-it">Read more</a></p>]]></description></item><item><title>Stray finally releases on Switch in November</title><link>https://www.eurogamer.net/stray-finally-releases-on-switch-in-november</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Fri, 09 Aug 2024 14:36:48 +0000</pubDate><guid>https://www.eurogamer.net/stray-finally-releases-on-switch-in-november</guid><category>release dates</category><category>Stray</category><category>Indie</category><category>Nintendo Switch</category><category>PS4</category><category>Third person</category><category>PC</category><category>Port</category><category>Action Adventure</category><category>PS5</category><category>Single Player</category><category>BlueTwelve Studio</category><category>Annapurna Interactive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Stray_Badge_Locations_30.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Stray_Badge_Locations_30.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Annapurna's delightful Stray will finally make its Switch debut later this year, on 19th November.</p><p>Whilst we knew the kitty caper was on its way to Switch courtesy of <a href="https://www.eurogamer.net/everything-announced-in-nintendo-direct">June's Nintendo Direct</a> presentation, Annapurna confirmed the release date yesterday, which also just-so-happened to be International Cat Day. Meow.</p><p>The kitty caper - which is already available on PC, PlayStation, and Xbox - is a third-person adventure game that Eurogamer recommended when it released two years ago.</p> <p><a href="https://www.eurogamer.net/stray-finally-releases-on-switch-in-november">Read more</a></p>]]></description></item><item><title>Arcane fans warned to avoid major spoilers, as majority of Season 2 leaks online</title><link>https://www.eurogamer.net/arcane-fans-warned-to-avoid-major-spoilers-as-majority-of-season-2-leaks-online</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Fri, 09 Aug 2024 14:33:40 +0000</pubDate><guid>https://www.eurogamer.net/arcane-fans-warned-to-avoid-major-spoilers-as-majority-of-season-2-leaks-online</guid><category>Arcane</category><media:content medium="image" url="https://assetsio.gnwcdn.com/arcane-season-2-trailer-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/arcane-season-2-trailer-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
The majority of Arcane's second and final season has been leaked online, three months ahead of its intended November launch. 
</p><p>
Five episodes, along with many from other animated <a data-keyword="true" href="https://www.eurogamer.net/companies/netflix">Netflix</a> shows such as Terminator Zero, Dandadan and Ranma 1/2, have been posted on social media and are now being shared around Torrent sites. 
</p><p>
It's a huge blow for a brilliant series that has been almost a decade in the making - six years for its initial season that debuted to universal praise in 2021, and then another three years to develop its second season this November.
</p> <p><a href="https://www.eurogamer.net/arcane-fans-warned-to-avoid-major-spoilers-as-majority-of-season-2-leaks-online">Read more</a></p>]]></description></item><item><title>Disney Dreamlight Valley roadmap includes Tiana, Timon and Pumbaa</title><link>https://www.eurogamer.net/disney-dreamlight-valley-roadmap-includes-tiana-timon-and-pumbaa</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Fri, 09 Aug 2024 12:42:45 +0000</pubDate><guid>https://www.eurogamer.net/disney-dreamlight-valley-roadmap-includes-tiana-timon-and-pumbaa</guid><category>Disney Dreamlight Valley</category><category>GameLoft</category><category>Third person</category><category>Action Adventure</category><category>Single Player</category><category>Simulation</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/nightmare-before-christmas-quotes-3717c0.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/nightmare-before-christmas-quotes-3717c0.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
<a data-keyword="true" href="https://www.eurogamer.net/games/disney-dreamlight-valley">Disney Dreamlight Valley</a> will round out its current roadmap with the addition of Princess and the Frog's Tiana later this month, a new Steam post from developer Gameloft has confirmed. 
</p><p>
Owners of the life sim live service's paid expansion Rift in Time will also get the concluding chapter of its story, in which you can see off the evil Jafar for good.
</p><p>
Looking towards the tail end of this year, Disney Dreamlight Valley creative director Joshua Labelle <a href="https://store.steampowered.com/news/app/1401590/view/4325229363897533816?l=english">acknowledged</a> that updates would become lighter than usual as the team ramped up to announce its next all-new roadmap and a larger update before the end of this year. 
</p> <p><a href="https://www.eurogamer.net/disney-dreamlight-valley-roadmap-includes-tiana-timon-and-pumbaa">Read more</a></p>]]></description></item><item><title>Time-travelling bring-a-gun-to-a-sword-fight Kingmakers isn't even out yet and it's getting movie adaptation</title><link>https://www.eurogamer.net/time-travelling-bring-a-gun-to-a-sword-fight-kingmakers-isnt-even-out-yet-and-its-getting-movie-adaptation</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Fri, 09 Aug 2024 12:13:28 +0000</pubDate><guid>https://www.eurogamer.net/time-travelling-bring-a-gun-to-a-sword-fight-kingmakers-isnt-even-out-yet-and-its-getting-movie-adaptation</guid><category>Redemption Road Games</category><category>Kingmakers</category><category>TinyBuild</category><category>Indie</category><category>PC</category><category>Shooter</category><category>Strategy</category><category>Video Game Adaptation</category><category>Videogame movies</category><category>Hack &amp; Slash</category><category>Movies</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Kingmakers_Keyart_Chopper_v_01-(1).png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Kingmakers_Keyart_Chopper_v_01-(1).png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Redemption Road's time-travelling bring-an-assault-rifle-to-a-medieval-sword-fight shooter and strategy game, Kingmakers, isn't even out yet, but it's already secured a movie adaptation.</p><p>In an <a href="https://store.steampowered.com/news/app/2109770/view/4339866697716610827?l=english">update</a> on Steam, the studio said it was "absolutely thrilled" that the unreleased game was "making its way to the big screen" in partnership with publisher tinyBuild and Story Kitchen.</p><p>Story Kitchen - which specialises in "the adaptation of video games and other 'non-traditional' IP into film and TV" shows - was founded in 2022 by Sonic the Hedgehog producer, Dmitri M. Johnson. As well as the Sonic movie franchise, it's also involved in <a href="https://www.eurogamer.net/cosmic-horror-fishing-game-dredge-gets-film-adaptation">Dredge's adaptation</a>, and Pheobe Waller-Bridges <a href="https://www.eurogamer.net/amazons-tomb-raider-project-adds-wandavision-writer-to-its-team">Tomb Raider project</a>.</p> <p><a href="https://www.eurogamer.net/time-travelling-bring-a-gun-to-a-sword-fight-kingmakers-isnt-even-out-yet-and-its-getting-movie-adaptation">Read more</a></p>]]></description></item><item><title>Dragon Age: The Veilguard doesn't give full control over companions as "in some ways it was detrimental"</title><link>https://www.eurogamer.net/dragon-age-the-veilguard-doesnt-give-full-control-over-companions-as-wasnt-actually-adding-to-the-experience</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Fri, 09 Aug 2024 11:58:18 +0000</pubDate><guid>https://www.eurogamer.net/dragon-age-the-veilguard-doesnt-give-full-control-over-companions-as-wasnt-actually-adding-to-the-experience</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/Dragon-Age-The-Veilguard_Screenshot_03_GroupB_3840x2160.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Dragon-Age-The-Veilguard_Screenshot_03_GroupB_3840x2160.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Dragon Age developer BioWare has discussed its decision to no longer allow full control over companions during combat, in a shake-up to the series set to be seen in upcoming entry The Veilguard. 
</p><p>
The change has been made for several reasons, game director Corinne Busche told Edge magazine (thanks, <a href="https://www.gamesradar.com/games/dragon-age/dragon-age-the-veilguard-wont-let-you-control-your-companions-because-you-cant-handle-it-this-is-a-much-higher-actions-per-minute-game">GamesRadar</a>), most notably the additional options instead available to controlling main character Rook. 
</p><p>
The Veilguard "is a much higher actions-per-minute game," Busche explained. "It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we've found is it wasn't actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character."
</p> <p><a href="https://www.eurogamer.net/dragon-age-the-veilguard-doesnt-give-full-control-over-companions-as-wasnt-actually-adding-to-the-experience">Read more</a></p>]]></description></item><item><title>Dead Rising will no longer reward players for taking "erotic" in-game photos of women</title><link>https://www.eurogamer.net/dead-rising-will-no-longer-reward-players-for-taking-erotic-in-game-photos-of-women</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Fri, 09 Aug 2024 10:24:20 +0000</pubDate><guid>https://www.eurogamer.net/dead-rising-will-no-longer-reward-players-for-taking-erotic-in-game-photos-of-women</guid><category>Horror</category><category>Capcom</category><category>Dead Rising Deluxe Remaster</category><category>Sexism</category><category>inclusion</category><category>photo mode</category><category>PC</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Open World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dead-rising-frank-screen.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dead-rising-frank-screen.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Dead Rising will no longer reward players for taking intimate in-game photos of female characters.</p><p>While players can still level up by taking in-game photos of gory, violent, or funny scenes - categorised as horror, brutality, and outtake shots respectively - the hitherto "erotica" category will be removed when the remaster drops next month.</p><p>As spotted by <a href="https://www.famitsu.com/article/202408/13749">Famitsu</a>, this means that photographing women's underwear or cleavage will no longer give you prestige points.</p> <p><a href="https://www.eurogamer.net/dead-rising-will-no-longer-reward-players-for-taking-erotic-in-game-photos-of-women">Read more</a></p>]]></description></item><item><title>Bungie acknowledges "uncertainty surrounding the future of Destiny" following layoffs</title><link>https://www.eurogamer.net/bungie-acknowledges-uncertainty-surrounding-the-future-of-destiny-following-layoffs</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Fri, 09 Aug 2024 10:22:51 +0000</pubDate><guid>https://www.eurogamer.net/bungie-acknowledges-uncertainty-surrounding-the-future-of-destiny-following-layoffs</guid><category>Multiplayer Cooperative</category><category>Bungie</category><category>First person</category><category>Xbox One</category><category>Third person</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Shooter</category><category>Action Adventure</category><category>Destiny 2</category><category>MMORPG</category><category>PS5</category><category>Activision</category><category>Xbox Series X/S</category><category>Single Player</category><category>Activision Blizzard</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Untitled-1_NP6x88S.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Untitled-1_NP6x88S.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Destiny developer Bungie has issued a short statement acknowledging concern over the future of its decade-old sci-fi franchise following "recent changes" at the studio.
</p><p>
Those "recent changes" are, of course, the <a href="https://www.eurogamer.net/destiny-developer-bungie-lays-off-220-staff-roughly-17-percent-of-workforce">sweeping layoffs that have seen 220 Bungie staff out of a job</a>, less than a year after a <a href="https://www.eurogamer.net/destiny-2-developer-bungie-latest-playstation-studio-to-be-hit-by-layoffs">further 100 employees were let go last October</a>. A further 155 Bungie staff are also departing the studio for roles within parent company PlayStation. 
</p><p>
In response, Bungie has now said it remains "committed" to Destiny, though details of what's next remain thin on the ground. There's also no mention of the departures of key Destiny creatives Luke Smith and Mark Noseworthy, who were <a href="https://www.eurogamer.net/new-destiny-project-payback-no-longer-happening-senior-execs-depart">reportedly developing a now-cancelled Destiny spin-off named Payback</a>.</p> <p><a href="https://www.eurogamer.net/bungie-acknowledges-uncertainty-surrounding-the-future-of-destiny-following-layoffs">Read more</a></p>]]></description></item><item><title>What we've been playing - games that refuse to die, superb interactive fiction, and The End</title><link>https://www.eurogamer.net/what-weve-been-playing-games-that-refuse-to-die-superb-interactive-fiction-and-the-end</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Fri, 09 Aug 2024 10:13:14 +0000</pubDate><guid>https://www.eurogamer.net/what-weve-been-playing-games-that-refuse-to-die-superb-interactive-fiction-and-the-end</guid><category>The Fun Pimps Entertainment</category><category>7 Days To Die</category><category>Somi</category><category>Iron Galaxy Studios</category><category>Full product</category><category>PS4</category><category>Multiplayer Competitive</category><category>Telltale Games</category><category>Multiplayer Cooperative</category><category>Larian Studios</category><category>RPG</category><category>Simulation</category><category>Third person</category><category>Baldur's Gate 3</category><category>PC</category><category>Story Rich</category><category>Strategy</category><category>Single Player</category><category>Fantasy</category><category>Xbox One</category><category>Shooter</category><category>No Case Should Remain Unsolved</category><category>What we've been playing</category><category>Virtual Reality</category><category>Mac</category><category>Mystery</category><category>First person</category><category>Indie</category><category>Strategy: Turn-Based Strategy</category><category>Action Adventure</category><category>PS5</category><category>Bird view / Isometric</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/7-days-to-die_oFbseZm.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/7-days-to-die_oFbseZm.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we struggle to come to terms with ending a game, we delight in a superb interactive fiction detective game, and we revisit an old zombie game that apparently refuses to die.</p><p>What have you been playing?</p><p>Catch up with the older editions of this column in our <a href="https://www.eurogamer.net/topics/what-weve-been-playing">What We've Been Playing archive</a>.</p> <p><a href="https://www.eurogamer.net/what-weve-been-playing-games-that-refuse-to-die-superb-interactive-fiction-and-the-end">Read more</a></p>]]></description></item><item><title>Microsoft Flight Simulator 2024 will let you climb out of your plane, walk a trail, and watch the sunset</title><link>https://www.eurogamer.net/microsoft-flight-simulator-2024-will-let-you-climb-out-your-plane-walk-a-trail-and-watch-the-sunset</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Thu, 08 Aug 2024 23:14:06 +0000</pubDate><guid>https://www.eurogamer.net/microsoft-flight-simulator-2024-will-let-you-climb-out-your-plane-walk-a-trail-and-watch-the-sunset</guid><category>Microsoft Flight Simulator 2024</category><category>Xbox Game Studios</category><category>PC</category><category>Asobo Studio</category><category>Xbox Series X/S</category><category>Single Player</category><category>Simulation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/flight-simulator-2024.jpeg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/flight-simulator-2024.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Microsoft Flight Simulator was already sounding pretty damned spectacular, but my excitement levels are now appropriately sky-high following developer Asobo's revelation you'll be able to get out of your plane, stroll about the countryside (or anywhere else), and watch the sun set in your preferred corner of its gorgeous recreation of the world.
</p><p>
That's according to Microsoft Flight Simulator boss Jorge Neumann, who shared the news while <a href="https://www.pcgamer.com/games/sim/flight-simulator-2024s-huge-ambition-means-you-can-now-exit-the-plane-walk-around-you-can-land-on-every-ship-and-it-looks-like-a-first-person-shooter-environment/">chatting to PC Gamer</a> - after reiterating just how much additional detail is going into Flight Simulator 2024's digital version of Earth compared to its already impressive predecessor.
</p><p>
For instance, the team has improved the look of every airport, has added glider airports, every oil rig, and every lighthouse in the world. That's alongside "hundreds of species of animals that run around", and it's also simulating "every ship on Earth" via their transponder signals - all of which, claims Neumann, you'll be able to land on. "I think we're in a new era of making games that I think are going to break new ground, from a scale and complexity perspective."
</p> <p><a href="https://www.eurogamer.net/microsoft-flight-simulator-2024-will-let-you-climb-out-your-plane-walk-a-trail-and-watch-the-sunset">Read more</a></p>]]></description></item><item><title>Call of Duty: Black Ops 6's "purely round-based" Zombies mode gameplay detailed</title><link>https://www.eurogamer.net/call-of-duty-black-ops-6s-purely-round-based-zombies-mode-gameplay-detailed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Thu, 08 Aug 2024 21:53:45 +0000</pubDate><guid>https://www.eurogamer.net/call-of-duty-black-ops-6s-purely-round-based-zombies-mode-gameplay-detailed</guid><category>Treyarch</category><category>First person</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Raven Software</category><category>Shooter</category><category>PS5</category><category>Activision</category><category>Xbox Series X/S</category><category>Single Player</category><category>Multiplayer Cooperative</category><category>Call of Duty: Black Ops 6</category><media:content medium="image" url="https://assetsio.gnwcdn.com/black-ops-6-zombies.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/black-ops-6-zombies.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Following a <a href="https://www.eurogamer.net/call-of-duty-black-ops-6s-zombies-mode-gets-a-first-trailer-and-story-details">brief introduction</a> to Call of Duty: Black Ops 6's Zombies mode earlier this week, Activision and developer Treyarch have shared first gameplay details of what it's calling a "purely round-based" Zombies experience for this year's game.
</p><p>
Storywise, Black Ops 6's Zombies mode begins after a group of former Requiem members are liberated from the remote Terminus Island complex in the Philippine Sea by Maya Aguinaldo and Dr. William Peck. Maya is one of four playable Operators in this latest iteration of Zombies - she's joined by Grigori Weaver, Elizabeth Grey, and Mackenzie "Mac" Carver - and unfortunately for them all, Terminus Island is a bio-research station for Project Janus, and those pesky Dark Aether undead are soon up and about again, ruining everyone's day.
</p><p>
Terminus Island is the first of two Zombies maps so far revealed for Call of Duty: Black Ops 6's launch (the other being the West Virginian town of Liberty Falls), and here, up to four players must work together to discover and complete objectives in order to escape the maximum-security complex - all while fending off waves (or "rounds") of the undead.
</p> <p><a href="https://www.eurogamer.net/call-of-duty-black-ops-6s-purely-round-based-zombies-mode-gameplay-detailed">Read more</a></p>]]></description></item><item><title>Doom 1 &amp; 2 "enhanced" bundle surfaces on Steam, with new episode from MachineGames</title><link>https://www.eurogamer.net/doom-1-2-enhanced-bundle-surfaces-on-steam-with-new-episode-from-machinegames</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Thu, 08 Aug 2024 19:12:12 +0000</pubDate><guid>https://www.eurogamer.net/doom-1-2-enhanced-bundle-surfaces-on-steam-with-new-episode-from-machinegames</guid><category>PS4</category><category>Atari</category><category>Multiplayer Competitive</category><category>Nintendo GBA</category><category>Activision</category><category>Xbox 360</category><category>Microsoft</category><category>Bethesda Softworks</category><category>Multiplayer Cooperative</category><category>Doom 2</category><category>Doom</category><category>Nintendo Switch</category><category>PC</category><category>SEGA</category><category>Single Player</category><category>Xbox One</category><category>Shooter</category><category>id Software</category><category>First person</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/doom-1-%2B-2_zNnchkS.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/doom-1-%2B-2_zNnchkS.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
<strong>UPDATE 8.39pm:</strong> Following sightings of a new "definitive" <a href="https://www.eurogamer.net/now surfaced on Steam">Doom 1 &amp; 2 bundle on Steam</a>, the same bundle how now surfaced on <a href="https://www.gog.com/en/game/doom_doom_ii">GOG</a>, <a href="https://store.epicgames.com/en-US/p/doom-and-doom-ii-f5e089">Epic</a>, Switch's <a href="https://www.nintendo.com/us/store/products/doom-plus-doom-ii-switch/">eShop</a> (so far only in the US), the <a href="https://store.playstation.com/en-gb/product/UP1003-PPSA21444_00-OSIRIS2000000000">PlayStation Store</a> for PS4 and PS5, and the <a href="https://www.xbox.com/en-gb/games/store/doom-doom-ii/9P46M5JQ2PTF/0010">Microsoft Store</a> for Xbox One and Xbox Series X/S.
</p><p>
All versions of the game cost $9.99 USD (around &pound;8, with some variance depending on your platform of choice), and early reports - in lieu of an official announcement from id Software or Bethesda - are suggesting existing owners of either Doom 1 or Doom 2 will be upgraded to the new two-game bundle and its various expansion content for free.
</p><p>
<strong>ORIGINAL STORY 8.23pm:</strong> As id Software's annual QuakeCon gets underway today, a new - and currently unannounced - Doom 1 &amp; 2 bundle has been sighted on Steam, promising "enhanced" versions of the classic shooters with a brand-new episode from members of id, Nightdive Studios, and Wolfenstein developer MachineGames.
</p> <p><a href="https://www.eurogamer.net/doom-1-2-enhanced-bundle-surfaces-on-steam-with-new-episode-from-machinegames">Read more</a></p>]]></description></item><item><title>God of War Ragnarök's PC system requirements are here - and you'll need to free up 190GB</title><link>https://www.eurogamer.net/god-of-war-ragnaroks-pc-systems-requirements-are-here-and-youll-need-to-free-up-190gb</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Thu, 08 Aug 2024 17:04:23 +0000</pubDate><guid>https://www.eurogamer.net/god-of-war-ragnaroks-pc-systems-requirements-are-here-and-youll-need-to-free-up-190gb</guid><category>Third person</category><category>Action Adventure</category><category>Hack &amp; Slash</category><category>Single Player</category><category>God of War Ragnarok</category><media:content medium="image" url="https://assetsio.gnwcdn.com/god-of-war-ragnarok-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/god-of-war-ragnarok-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
God of War Ragnar&ouml;k is making the jump from PlayStation to PC on 19th September, and ahead of its arrival, Sony has shared PC system requirements - which, among other things, reveals players will need to free up 190GB of hard drive space to play.
</p><p>
As per the <a href="https://blog.playstation.com/2024/08/08/god-of-war-ragnarok-pc-system-requirements-revealed/">PlayStation Blog</a>, the minimum hardware players will likely need to get Ragnar&ouml;k running at 1080p with an average of 30fps at Low settings is a GTX 1060/RX 5500 XT, an Intel i5-4670K/Ryzen 3 1200, 8GB RAM, Windows 10, and the aforementioned 190GB SSD space.
</p><p>
Right at the other, considerably flashier end of the spectrum, it's recommended players hoping to hit an average of 60fps at 4K on Ultra settings have an RTX 4070 Ti/RX 7900 XT, an Intel i5-11600K/Ryzen 7 3700X, 16GB RAM, Windows 10, and, yes, a big ol' chunk of SSD space.
</p> <p><a href="https://www.eurogamer.net/god-of-war-ragnaroks-pc-systems-requirements-are-here-and-youll-need-to-free-up-190gb">Read more</a></p>]]></description></item><item><title>Vampire Survivors' minimalist survival action hits PS4 and PS5 later this month</title><link>https://www.eurogamer.net/vampire-survivors-minimalist-survival-action-hits-ps4-and-ps5-later-this-month</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Thu, 08 Aug 2024 16:04:52 +0000</pubDate><guid>https://www.eurogamer.net/vampire-survivors-minimalist-survival-action-hits-ps4-and-ps5-later-this-month</guid><category>Indie</category><category>PS4</category><category>PC</category><category>PS5</category><category>Bird view / Isometric</category><category>Arcade</category><category>Single Player</category><category>Vampire Survivors</category><category>poncle</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/vampire-survivors-screen.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/vampire-survivors-screen.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Vampire Survivors - the acclaimed (and still doggedly vampire-free) minimalist survival RPG from developer Poncle - is finally launching for PlayStation 4 and PlayStation 5 on 29th August.
</p><p>
Vampire Survivors launched into PC early access back in 2021, where it immediately set tongues wagging - partly because it cost an absurdly generous &pound;3.99, but mostly because its mix of wave-based monster dodging and auto-bludgeoning is very blimmin' good indeed.
</p><p>
"Once this wave is done, once this boss is done, once I've unlocked a new character or item, I should really turn off the computer and go for a run. Maybe," wrote Christian Donlan in Eurogamer's <a href="https://www.eurogamer.net/vampire-survivors-review-near-endless-rpg-popcorn">Recommended review</a>. "Or maybe one more go, one more choice, one more chance to confuse speed with damage with experience."
</p> <p><a href="https://www.eurogamer.net/vampire-survivors-minimalist-survival-action-hits-ps4-and-ps5-later-this-month">Read more</a></p>]]></description></item><item><title>The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview</title><link>https://www.eurogamer.net/digitalfoundry-2024-the-big-senuas-saga-hellblade-2-tech-interview</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Linneman</dc:creator><pubDate>Thu, 08 Aug 2024 15:30:07 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-the-big-senuas-saga-hellblade-2-tech-interview</guid><category>Third person</category><category>Senua's Saga: Hellblade II</category><category>Digital Foundry</category><category>Action Adventure</category><category>Ninja Theory</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/HELLBLADE-2-SITE.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/HELLBLADE-2-SITE.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><a data-keyword="true" href="https://www.eurogamer.net/senuas-saga-hellblade-2-review">Senua's Saga: Hellblade 2</a> stands as one of the most impressive games we've seen this year, and, in fact, this entire generation. It's a game that pushes the limits of what Unreal Engine 5 can offer at this point in time, taking full advantage of its many features. Beautiful acting, amazing character models, stunning landscapes, and truly exceptional lighting all come together to create a moody, beautiful and atmospheric experience.</p><p>We recently had the chance to sit down with three key members from the Hellblade 2 development team at Ninja Theory: VFX director Mark Slater-Tunstill, environment art director Dan Atwell and audio director David Garc&iacute;a D&iacute;az. We spoke at length about the tech behind the game, the challenges and opportunities of being an early Unreal Engine 5 release, and some key development decisions that defined the title. </p><p>As usual, the interview text below has been lightly edited for length and clarity, with the full discussion available via the video embed below.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-the-big-senuas-saga-hellblade-2-tech-interview">Read more</a></p>]]></description></item><item><title>Cygni: All Guns Blazing review - a thoughtful rejection of the arcade shooting rulebook</title><link>https://www.eurogamer.net/cygni-all-guns-blazing-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Freeman</dc:creator><pubDate>Thu, 08 Aug 2024 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/cygni-all-guns-blazing-review</guid><category>Science Fiction</category><category>Shooter</category><category>CYGNI: All Guns Blazing</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ss_f03290a0ec604b10996ee68aec10ab2722826dc4.1920x1080.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ss_f03290a0ec604b10996ee68aec10ab2722826dc4.1920x1080.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>KeelWork&rsquo;s strikingly opulent shooter dares to do new things with its genre in an effort to unite players of every level. This is what a blockbuster shooter should look like.</p><p>Arcade shooting games are, in truth, about fragility. Despite their reputation as gaming's most furious, excessive form, they almost universally place you at the controls of a weaponised weakling; a vessel that disintegrates after the briefest contact with a single enemy bullet.</p><p>That&rsquo;s not the case with Cygni: All Guns Blazing, a new shooter that insists it's OK to take dozens of enemy hits and stay in the game. That might sound like a reckless inversion of what makes the genre so special and rewarding. However, Scottish developer KeelWorks appears to have been meticulous in its subtle revolution of what a shooting game can be &ndash; and who it can serve. There&rsquo;s even an argument to be made that Cygni proposes a vision of what a blockbuster shooter could be; namely staggeringly polished, technically muscular, and able to welcome and impress a vast mainstream audience.</p> <p><a href="https://www.eurogamer.net/cygni-all-guns-blazing-review">Read more</a></p>]]></description></item><item><title>Roblox responds to platform ban in Türkiye</title><link>https://www.eurogamer.net/roblox-responds-to-platform-ban-in-turkiye</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Thu, 08 Aug 2024 13:06:53 +0000</pubDate><guid>https://www.eurogamer.net/roblox-responds-to-platform-ban-in-turkiye</guid><category>Roblox Corporation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/roblox-logo.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/roblox-logo.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Roblox has responded to news the government of T&uuml;rkiye has banned access to the platform in order to "ensure the protection of our children".
</p><p>
News of the ban was shared yesterday by the country's Minister of Justice Y&inodot;lmaz Tun&ccedil; in a lengthy statement on social media site X.
</p><p>
Tun&ccedil; didn't provide a specific reason for the ban beyond it being "due to the content that could lead to the exploitation of children" and that the country is "obliged to take the necessary measures to ensure the protection of our children".
</p> <p><a href="https://www.eurogamer.net/roblox-responds-to-platform-ban-in-turkiye">Read more</a></p>]]></description></item><item><title>Arkane founder's new RPG shoots for "Fallout meets Dishonored" with a splash of Obsidian storytelling</title><link>https://www.eurogamer.net/arkane-founders-new-rpg-shoots-for-fallout-meets-dishonored-with-a-splash-of-obsidian-storytelling</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Thu, 08 Aug 2024 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/arkane-founders-new-rpg-shoots-for-fallout-meets-dishonored-with-a-splash-of-obsidian-storytelling</guid><category>WolfEye Studios</category><category>Indie</category><category>PC</category><category>Action Adventure</category><category>Bird view / Isometric</category><category>Devolver Digital</category><category>Weird West</category><category>Single Player</category><category>Simulation</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Wolfeye---Final_Workshop-1080.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Wolfeye---Final_Workshop-1080.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>As <a href="https://x.com/rafcolantonio/status/1820891833028727212">teased</a> earlier this week, Arkane founder Raphael Colantonio has today unveiled the first details of his next game at WolfEye Studios.</p><p>While the game's name is still under wraps, this new project is a first-person action <a href="https://www.eurogamer.net/best-rpgs">RPG</a> that's set in an alternate America in the 1900s, marking a shift in time and perspective from the top-down, isometric sandbox towns of WolfEye's debut game, <a href="https://www.eurogamer.net/games/weird-west">Weird West</a>.</p><p>As the studio also <a href="https://www.eurogamer.net/arkane-co-founder-teases-sci-fi-rpg-as-next-game">previously teased</a>, the new game's visuals will be grounded in a retro sci-fi aesthetic - and if the first three in-game screenshots didn't already give it away, Colantonio (who's creative director for this new game) and executive producer Julien Roby tell me over a video call that both its gameplay and art direction are intended to be "something like Fallout meets Dishonored".</p> <p><a href="https://www.eurogamer.net/arkane-founders-new-rpg-shoots-for-fallout-meets-dishonored-with-a-splash-of-obsidian-storytelling">Read more</a></p>]]></description></item><item><title>The Callisto Protocol publisher Krafton insisted on releasing it too soon, says director Glen Schofield</title><link>https://www.eurogamer.net/the-callisto-protocol-publisher-krafton-insisted-on-releasing-it-too-soon-says-director-glen-schofield</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Thu, 08 Aug 2024 11:18:27 +0000</pubDate><guid>https://www.eurogamer.net/the-callisto-protocol-publisher-krafton-insisted-on-releasing-it-too-soon-says-director-glen-schofield</guid><category>The Callisto Protocol</category><category>Third person</category><category>PC</category><category>Shooter</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Krafton</category><category>Single Player</category><category>Striking Distance Studios</category><media:content medium="image" url="https://assetsio.gnwcdn.com/callisto-site.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/callisto-site.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Krafton, the publisher of survival horror game The Callisto Protocol, forced developer Striking Distance to release the game early.
</p><p>
That's according to the game's director Glen Schofield, in an interview with <a href="https://www.youtube.com/watch?v=-IIVia5aiUQ">Dan Allen Gaming</a> (thanks <a href="https://www.pcgamesn.com/the-callisto-protocol/glen-schofield-interview">PCGamesN</a>) in which he discusses problems during the game's development.

</p><p>
Krafton, known for publishing PUBG, insisted the game release three months earlier than Schofield wanted. As a result, two and a half bosses and three or four enemy types were cut from the game.
</p> <p><a href="https://www.eurogamer.net/the-callisto-protocol-publisher-krafton-insisted-on-releasing-it-too-soon-says-director-glen-schofield">Read more</a></p>]]></description></item><item><title>The making of the Dark Urge in Baldur's Gate 3</title><link>https://www.eurogamer.net/the-making-of-the-dark-urge-in-baldurs-gate-3</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Thu, 08 Aug 2024 10:49:34 +0000</pubDate><guid>https://www.eurogamer.net/the-making-of-the-dark-urge-in-baldurs-gate-3</guid><category>Multiplayer Cooperative</category><category>RPG</category><category>Full product</category><category>Baldur's Gate 3</category><category>PC</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Action Adventure</category><category>PS5</category><category>Bird view / Isometric</category><category>Xbox Series X/S</category><category>Single Player</category><category>Larian Studios</category><category>Fantasy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dark_urge_bg3_baldurs_gate_3_uc589M3.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dark_urge_bg3_baldurs_gate_3_uc589M3.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p><em>There are some pretty <strong>chunky spoilers</strong> here about the Dark Urge playthrough of <a data-keyword="true" href="https://www.eurogamer.net/baldurs-gate-3-a-critical-success-with-critical-failures">Baldur's Gate 3</a>, and perhaps one or two about other parts of the game. If you're still planning a Dark Urge playthrough of the game, I'd suggest going in as unaware as possible. Bookmark this for later.</em></p><p>Being evil in games excites me. I cannot resist the temptation of pressing a big red button. I do it because I want to see what a game dares let me do, and I do it because it's naughty. For months, <a href="https://www.eurogamer.net/topics/lets-get-evil">I've been daring Baldur's Gate 3 to see how far it will let me go in my evil adventure</a>, and so far, it's never backed down. I've pushed every red button I've found and the results have been extraordinary.</p><p>It's not common. Being a villain in a game is anathema to being a hero. How can you be one and also the other? This question has fascinated me for a long time, and it's why, when I first saw the Dark Urge option in Baldur's Gate 3, I was captivated. Here was a background option I could apply to my character that would implant some kind of unrestrainable evil in me - a murderous desire that could race forward and take control at the merest provocation. It could mean the death of companions and majorly upended story events. Was I ready to cede so much control to something in a role-playing game?</p> <p><a href="https://www.eurogamer.net/the-making-of-the-dark-urge-in-baldurs-gate-3">Read more</a></p>]]></description></item><item><title>New Black Myth: Wukong trailer gives final look at gameplay ahead of release</title><link>https://www.eurogamer.net/new-black-myth-wukong-trailer-gives-final-look-at-gameplay-ahead-of-release</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Thu, 08 Aug 2024 09:47:28 +0000</pubDate><guid>https://www.eurogamer.net/new-black-myth-wukong-trailer-gives-final-look-at-gameplay-ahead-of-release</guid><category>PS5</category><category>Black Myth: Wukong</category><category>Xbox Series X/S</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/%F0%9F%94%86-SUMMER-GAME-FEST-2024-(Official-4K-60-FPS-Livestream)---LIVE-TODAY!-2p-PT_5p-ET_10p-BST_11p-CEST-42-46-screenshot-(1).png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/%F0%9F%94%86-SUMMER-GAME-FEST-2024-(Official-4K-60-FPS-Livestream)---LIVE-TODAY!-2p-PT_5p-ET_10p-BST_11p-CEST-42-46-screenshot-(1).png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Game Science has released a fresh trailer for forthcoming action-RPG Black Myth: Wukong ahead of its release later this month.
</p><p>
The trailer gives an extended look at the world of the game, the combat and transformational abilities of the monkey protagonist, and the imposing bosses he'll face - from smaller enemies to colossal beasts.
</p><p>
You may want to skip the trailer if you're looking to go in completely spoiler free, but it's certainly worth a look to admire the dramatic production.
</p> <p><a href="https://www.eurogamer.net/new-black-myth-wukong-trailer-gives-final-look-at-gameplay-ahead-of-release">Read more</a></p>]]></description></item><item><title>Suicide Squad flop leads to 41% drop in Warner Bros. gaming revenue</title><link>https://www.eurogamer.net/suicide-squad-flop-leads-to-41-drop-in-warner-bros-gaming-revenue</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Thu, 08 Aug 2024 09:04:49 +0000</pubDate><guid>https://www.eurogamer.net/suicide-squad-flop-leads-to-41-drop-in-warner-bros-gaming-revenue</guid><category>Rocksteady Studios</category><category>PC</category><category>Multiplayer Competitive</category><category>Shooter</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Single Player</category><category>Multiplayer Cooperative</category><category>Suicide Squad: Kill the Justice League</category><media:content medium="image" url="https://assetsio.gnwcdn.com/suicide-squad-joker-capture-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/suicide-squad-joker-capture-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Gaming revenue for Warner Bros. Discovery has declined by 41 percent year-on-year due to the "weak performance" of Suicide Squad: Kill the Justice League.
</p><p>
The decline was part of an overall four percent decrease across studio revenue (gaming, TV, cinema) as revealed in the company's latest quarterly earnings report.
</p><p>
Warner Bros. Discovery is still yet to give exact sales figures for Rocksteady's Suicide Squad game, though in an <a href="https://www.eurogamer.net/suicide-squad-kill-the-justice-league-fails-to-meet-warner-bros-expectations">earnings call in February</a> the company's chief financial officer Gunnar Wiedenfels stated the game had "fallen short of our expectations". Later, it was revealed the company took a $200m loss on the game.

</p> <p><a href="https://www.eurogamer.net/suicide-squad-flop-leads-to-41-drop-in-warner-bros-gaming-revenue">Read more</a></p>]]></description></item><item><title>Early Borderlands movie impressions brand it "disaster" and "huge misfire"</title><link>https://www.eurogamer.net/early-borderlands-movie-impressions-brand-it-a-disaster-and-a-huge-misfire</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 07 Aug 2024 22:05:02 +0000</pubDate><guid>https://www.eurogamer.net/early-borderlands-movie-impressions-brand-it-a-disaster-and-a-huge-misfire</guid><category>Iron Galaxy Studios</category><category>PS4</category><category>Multiplayer Competitive</category><category>Xbox 360</category><category>Take-Two Interactive</category><category>Multiplayer Cooperative</category><category>RPG</category><category>PlayStation Vita</category><category>Borderlands 3</category><category>PS3</category><category>Nintendo Switch</category><category>PC</category><category>Cyberfront</category><category>Borderlands</category><category>Single Player</category><category>2K Games</category><category>Xbox One</category><category>Shooter</category><category>Mac</category><category>First person</category><category>Aspyr</category><category>PS5</category><category>Xbox Series X/S</category><category>Borderlands 2</category><category>Gearbox Software</category><media:content medium="image" url="https://assetsio.gnwcdn.com/borderlands-movie-still.jpeg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/borderlands-movie-still.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Eli Roth's Borderlands movie is nearly here, and early impressions are starting to trickle in - and, well, they're not <em>great</em>. Critics have taken to social media to brand the live-action film adaptation of Gearbox's looter-shooter everything from a "huge misfire" to a "disaster".
</p><p>
The Borderlands movie has, of course, been in the works for some time now. It was <a href="https://www.eurogamer.net/borderlands-movie-in-the-works">initially announced</a> back in 2015 before utterly vanishing in a puff of elongated silence. Then, just as it looked like the project was dead and buried, Gearbox <a href="https://www.eurogamer.net/hostel-director-eli-roth-is-helming-the-borderlands-movie">re-announced it</a> in February 2020, this time with Hostel director Eli Roth at the helm.
</p><p>
Since then, the high-profile likes of <a href="https://www.eurogamer.net/cate-blanchett-cast-in-eli-roths-borderlands-movie-adaptation">Cate Blanchett</a>, <a href="https://www.eurogamer.net/borderlands-movie-signs-up-jamie-lee-curtis">Jamie Lee Curtis</a>, Gina Gershiwn, Kevin Hart, and <a href="https://www.eurogamer.net/jack-black-joins-borderlands-movie-cast-as-claptrap">Jack Black</a> have all (rather mystifyingly) signed onto the project, giving fans at least some hope it wouldn't entirely suck. Unfortunately, its <a href="https://www.youtube.com/watch?v=Icnysn53neU">recent trailers</a> haven't inspired much additional confidence.
</p> <p><a href="https://www.eurogamer.net/early-borderlands-movie-impressions-brand-it-a-disaster-and-a-huge-misfire">Read more</a></p>]]></description></item><item><title>Lone Echo and The Order: 1886 developer Ready at Dawn reportedly shut down by Meta</title><link>https://www.eurogamer.net/lone-echo-and-the-order-1886-developer-ready-at-dawn-reportedly-shut-down-by-meta</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 07 Aug 2024 19:53:39 +0000</pubDate><guid>https://www.eurogamer.net/lone-echo-and-the-order-1886-developer-ready-at-dawn-reportedly-shut-down-by-meta</guid><category>Lone Echo 2</category><category>Virtual Reality</category><category>First person</category><category>Ready At Dawn</category><category>Sony Computer Entertainment</category><category>Third person</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Shooter</category><category>The Order: 1886</category><category>Action Adventure</category><category>Echo VR</category><category>Lone Echo</category><category>Meta Quest</category><category>Single Player</category><category>Multiplayer Cooperative</category><category>Sports</category><media:content medium="image" url="https://assetsio.gnwcdn.com/lone-echo-2-art-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/lone-echo-2-art-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Ready at Dawn - the studio behind the likes of Lone Echo and The Order: 1886 - has reportedly been shut down by its currently owner, Meta, after over two decades of operation. The news follows heavy job cuts at the studio last year.
</p><p>
Ready at Dawn Studios was founded in 2003 by former members of <a data-keyword="true" href="https://www.eurogamer.net/companies/naughty-dog">Naughty Dog</a> and Blizzard, and was initially known for its work adapting Sony's Daxter and God of War franchises for the PlayStation Portable. In 2015, its first original game, The Order: 1886, released to mixed reviews on PS4, and the company would later shift its focus to VR.
</p><p>
Its first VR project was 2017's acclaimed sci-fi adventure Lone Echo, followed by standalone multiplayer spin-off Echo VR (which <a href="https://www.eurogamer.net/meta-and-ready-at-dawn-to-shut-down-popular-multiplayer-game-echo-vr">shut down last year</a>), then a sequel in 2021. Amid Ready at Dawn's success in the VR space, Meta announced it was purchasing the studio in 2020.
</p> <p><a href="https://www.eurogamer.net/lone-echo-and-the-order-1886-developer-ready-at-dawn-reportedly-shut-down-by-meta">Read more</a></p>]]></description></item><item><title>Fortnite ditches long-standing promise Battle Pass items won't be available to buy later</title><link>https://www.eurogamer.net/fortnite-ditches-long-standing-promise-battle-pass-items-wont-be-available-to-buy-later</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 07 Aug 2024 17:22:41 +0000</pubDate><guid>https://www.eurogamer.net/fortnite-ditches-long-standing-promise-battle-pass-items-wont-be-available-to-buy-later</guid><category>Epic Games</category><category>PS4</category><category>Multiplayer Competitive</category><category>Android</category><category>Multiplayer Cooperative</category><category>RPG</category><category>Third person</category><category>Nintendo Switch</category><category>PC</category><category>Strategy</category><category>Single Player</category><category>iOS</category><category>Xbox One</category><category>Shooter</category><category>Mac</category><category>Action Adventure</category><category>Fortnite</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fortnite-swole-fish.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fortnite-swole-fish.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Epic Games has announced it's ditching a long-standing <a data-keyword="true" href="https://www.eurogamer.net/games/fortnite">Fortnite</a> promise that Battle Pass items will never be made available to buy at a later date - although it's implementing an 18-month wait period before items can appear in its in-game shop.
</p><p>
It's a rule Epic has been accused of breaking before, specifically when it <a href="https://www.eurogamer.net/fortnite-fans-furious-summer-drift-style-being-sold">released a beachwear version of Fortnite's season 5 poster boy Drift</a> for purchase in 2019 - but the practice of releasing paid variants of previous Battle Pass characters has become commonplace in the years since.
</p><p>
Now, though, Epic is ditching the rule entirely so that any item released as part of a Battle Pass in the future can be sold in the Fortnite Shop, provided 18 months have passed since the Battle Pass' release. "This change lets us continue investing in new and exciting Battle Pass rewards" the developer wrote in a <a href="https://www.fortnite.com/news/change-to-item-exclusivity-in-future-fortnite-battle-passes">blog post</a>, "while enabling players down the road to also enjoy the content, including Outfits based on popular licensed characters."
</p> <p><a href="https://www.eurogamer.net/fortnite-ditches-long-standing-promise-battle-pass-items-wont-be-available-to-buy-later">Read more</a></p>]]></description></item><item><title>197K Baldur's Gate 3 players banged Halsin in bear form, reveals Larian's anniversary stats</title><link>https://www.eurogamer.net/197k-baldurs-gate-3-players-banged-halsin-in-bear-form-reveals-larians-anniversary-stats</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 07 Aug 2024 16:21:37 +0000</pubDate><guid>https://www.eurogamer.net/197k-baldurs-gate-3-players-banged-halsin-in-bear-form-reveals-larians-anniversary-stats</guid><category>Multiplayer Cooperative</category><category>RPG</category><category>Full product</category><category>Baldur's Gate 3</category><category>PC</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Action Adventure</category><category>PS5</category><category>Bird view / Isometric</category><category>Xbox Series X/S</category><category>Single Player</category><category>Larian Studios</category><category>Fantasy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baldurs-gate-3-romance-1.webp?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baldurs-gate-3-romance-1.webp?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Exactly one year (and four days) after <a data-keyword="true" href="https://www.eurogamer.net/baldurs-gate-3-a-critical-success-with-critical-failures">Baldur's Gate 3</a>'s version 1.0 release, developer Larian is celebrating the highly acclaimed RPG's first anniversary by releasing a whole bunch of revealing players stats. Which, among other things, confirm that 30 percent of the 30 percent of players who opted to sex Halsin sexed Halsin in bear form.
</p><p>
Larian's <a href="https://x.com/baldursgate3/status/1821186927779004770">newly unveiled birthday stats</a> get pretty granular, and I'll be glossing over the spoiler-y ones here (as well as the ones that mean absolutely nothing to me because I'm still prancing round the crash site right at the start desperately wishing I had more time to play). Instead, let us discuss the more universal revelations, such as the news 75m companion kisses have been shared in Baldur's Gate 3 over the last year, with 27m of those landing on the lips of Shadowheart, while 15m were planted on Astarion's puckered mouth-hole. And right at the bottom of the smoochy charts? Poor old Minthara with just 169,937 kisses. Which, let's be honest, is probably still way above average for most people.
</p><p>
And while we're on the subject of romance, it should be noted that around 197K players opted to bang Halsin in his now <a href="https://www.eurogamer.net/how-the-baldurs-gate-3-bear-sex-scene-came-to-be-and-why-its-a-watershed-moment-in-game-history">legendary bear form</a> (out of the 658K players total that danced down O-street with the hunky Wood Elf Druid), while approximately 407K people were up for mind flayer tentacle sex when the opportunity arose. Absolutely no kink-shaming here.
</p> <p><a href="https://www.eurogamer.net/197k-baldurs-gate-3-players-banged-halsin-in-bear-form-reveals-larians-anniversary-stats">Read more</a></p>]]></description></item><item><title>Details from The Legend of Zelda: Echoes of Wisdom trailer you may have missed</title><link>https://www.eurogamer.net/details-from-the-legend-of-zelda-echoes-of-wisdom-trailer-you-may-have-missed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 15:13:29 +0000</pubDate><guid>https://www.eurogamer.net/details-from-the-legend-of-zelda-echoes-of-wisdom-trailer-you-may-have-missed</guid><category>Nintendo</category><category>Nintendo Switch</category><category>Action Adventure</category><category>Bird view / Isometric</category><category>Puzzle</category><category>Single Player</category><category>The Legend of Zelda: Echoes of Wisdom</category><media:content medium="image" url="https://assetsio.gnwcdn.com/zelda-echoes-of-wisdom-artwork.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/zelda-echoes-of-wisdom-artwork.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Earlier this week, <a href="https://www.eurogamer.net/legend-of-zelda-echoes-of-wisdom-trailer-takes-you-on-a-tour-of-its-hyrule">Nintendo released a fresh trailer for The Legend of Zelda: Echoes of Wisdom</a>, that's due out next month.
</p><p>
The game stars the titular princess in the leading role for the first time and includes a new Echo mechanic, where Zelda can essentially copy and paste elements from the world to explore and solve puzzles.
</p><p>
The new trailer focused on giving a tour of Hyrule, showing off its various regions, and the new power Bind that allows Zelda to attach herself to (and move with) objects and enemies. 
</p> <p><a href="https://www.eurogamer.net/details-from-the-legend-of-zelda-echoes-of-wisdom-trailer-you-may-have-missed">Read more</a></p>]]></description></item><item><title>Balatro passes 2m sales, with free major update due in 2025</title><link>https://www.eurogamer.net/balatro-passes-2m-sales-with-free-major-update-due-in-2025</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 14:23:07 +0000</pubDate><guid>https://www.eurogamer.net/balatro-passes-2m-sales-with-free-major-update-due-in-2025</guid><category>Indie</category><category>Balatro</category><category>Card Games</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/poker-themed-rogue-like-Balatro.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/poker-themed-rogue-like-Balatro.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Popular deck-building roguelike Balatro has now passed 2m sales and a major update is due next year.
</p><p>
The game was released across PC, Switch, PS5 and Xbox back in February and has proven particularly successful over the past six months.
</p><p>
Publisher Playstack and solo developer LocalThunk has a series of three announcements it's sharing across August and September, what it's calling a "Three-of-a-Kind of Surprises" campaign.
</p> <p><a href="https://www.eurogamer.net/balatro-passes-2m-sales-with-free-major-update-due-in-2025">Read more</a></p>]]></description></item><item><title>Sifu and High on Life lead Humble Choice games this August</title><link>https://www.eurogamer.net/sifu-and-high-on-life-lead-humble-choice-games-this-august</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 13:42:24 +0000</pubDate><guid>https://www.eurogamer.net/sifu-and-high-on-life-lead-humble-choice-games-this-august</guid><category>Sifu</category><category>PS4</category><category>Warner Bros. Games Montreal</category><category>Multiplayer Competitive</category><category>High On Life</category><category>Hack &amp; Slash</category><category>Multiplayer Cooperative</category><category>RPG</category><category>Gotham Knights</category><category>Third person</category><category>Sloclap</category><category>PC</category><category>Single Player</category><category>Xbox One</category><category>Shooter</category><category>Squanch Games</category><category>Fighting</category><category>First person</category><category>Indie</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Warner Bros. Games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sifu-review-1643924545930.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sifu-review-1643924545930.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Kung-fu roguelite Sifu and comedy shooter High on Life lead the Humble Choice games this August.
</p><p>
Also available is Gotham Knights, the DC universe action-RPG from Batman: Arkham Origins developer WB Games Montr&eacute;al.
</p><p>
The full list of available Humble Choice games for August are as follows:
</p> <p><a href="https://www.eurogamer.net/sifu-and-high-on-life-lead-humble-choice-games-this-august">Read more</a></p>]]></description></item><item><title>AMD Ryzen 5 9600X and Ryzen 7 9700X review: Zen 5 impresses, but 7800X3D still reigns for gaming</title><link>https://www.eurogamer.net/digitalfoundry-amd-ryzen-5-9600x-and-ryzen-7-9700x-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Wed, 07 Aug 2024 13:01:07 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-amd-ryzen-5-9600x-and-ryzen-7-9700x-review</guid><category>Digital Foundry</category><category>AMD</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/9700X.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/9700X.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>AMD's Ryzen 9000 CPUs have arrived, marking the debut of the more powerful and efficient Zen 5 architecture and a quartet of Dragon Ball Z meme-adjacent processor numbers: 9600X, 9700X, 9900X and 9950X. Today we're looking at the first two processors, the six-core 9600X at &pound;269/$279 and eight-core 9700X at &pound;339/$359. These mainstream offerings are due to go on sale on August 8th, with the 12-core and 16-core Ryzen 9 models scheduled to arrive one week later. </p><p>With faster-in-games X3D variants rumoured for later this year and heavily discounted Ryzen 7000 parts already on the market, are the new Ryzen 9000 models worth picking up in the meantime? And how do these processors compare to the high-flying Ryzen 7 7800X3D, which we've been recommending as the <a href="https://www.eurogamer.net/digitalfoundry-best-gaming-cpu-top-amd-intel-processors-for-your-next-build#besthighendAMD">best high-end gaming CPU</a>? </p><p>To find out, we've tested these processors and some of their closest AMD and Intel rivals in a gauntlet of demanding games from 1080p to 4K, plus taken a look at synthetic and content creation benchmarks to get an idea of whether these new Ryzen 9000 processors offer a noticeable improvement over their predecessors. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-amd-ryzen-5-9600x-and-ryzen-7-9700x-review">Read more</a></p>]]></description></item><item><title>Warhammer 40K: Space Marine 2 delivers maximum Warhammer to glorious effect</title><link>https://www.eurogamer.net/warhammer-40k-space-marine-2-delivers-maximum-warhammer-to-glorious-effect</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Wed, 07 Aug 2024 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/warhammer-40k-space-marine-2-delivers-maximum-warhammer-to-glorious-effect</guid><category>Third person</category><category>Focus Home Interactive</category><category>PC</category><category>Shooter</category><category>Single Player</category><category>PS5</category><category>Xbox Series X/S</category><category>Warhammer 40.000: Space Marine 2</category><category>Saber Interactive</category><category>Focus Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/SPACE_MARINE_2_Screenshot_1920x1080_STORY.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/SPACE_MARINE_2_Screenshot_1920x1080_STORY.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Often, the first question for any Warhammer 40K game is simply, "Is it Warhammer 40K enough?" This is one of those franchises where the brand itself becomes the thing some fans want to play: it must be grim, it must be dark, it must have sufficient gore, and must have both recognisable nods and oblique references that adhere strictly to our "Core Brand Values". Also, I suppose, there should be a video game in there somewhere.</p><p>Worry not though, any fan-Inquisitors in the audience: in the slice of Space Marine 2 I played, I ran more or less the entire gamut of 40K-isms within the first couple minutes - and admittedly, I think that's brilliant. Your squad of Space Marines bicker about treachery and point fingers over presumed betrayals of the Empire, before unloading from their transport into a vast, embattled gothic citadel. Groups of Imperial Guardsmen quiver, assemble, and occasionally get shot by a Commissar for displaying cowardice, beneath the flapping baby-wings of servitor cherubs. The voices of a deep, manly choir soar. You grab a weapon and a sidearm and choice of knife, power sword or chainsword - you know full well what you're picking here - then you clunk through more gothic corridors, a gate slides shut behind you and, in the most 40K moment of all, find yourself immediately overwhelmed by a swarm of Tyrannids without so much as a "press B to crouch" in preparation.</p><p>Thankfully, another point of 40K accuracy saves the day here: you are wonderfully overpowered in Space Marine 2, at least in this mid-game story mission (and on the standard difficulty at which I played). You can flick between a bit of frantic button-mashing and more considered parry-and-combo business as the mood strikes and get by just fine. This is good. You are the Emperor's will made flesh. Using your bare fists to pull apart Tyrannid skulls by the dozen is exactly where you ought to be.</p> <p><a href="https://www.eurogamer.net/warhammer-40k-space-marine-2-delivers-maximum-warhammer-to-glorious-effect">Read more</a></p>]]></description></item><item><title>The magnificent pitch of Super Dungeon Muncher is a sketch of future greatness</title><link>https://www.eurogamer.net/the-magnificent-pitch-of-super-dungeon-muncher-is-a-sketch-of-future-greatness</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Wed, 07 Aug 2024 12:30:00 +0000</pubDate><guid>https://www.eurogamer.net/the-magnificent-pitch-of-super-dungeon-muncher-is-a-sketch-of-future-greatness</guid><category>Fantasy</category><category>Super Dungeon Muncher</category><category>Indie</category><category>RPG: Turn-based</category><category>PC</category><category>Now Playing</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Super-dungeon-muncher.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Super-dungeon-muncher.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I'm not ashamed to say this: one of the easiest ways to make me excited about a game is still to chuck the word "super" into the title. This is Nintendo's fault, inevitably. Super Mario Bros, sure. But then when the Super Famicom came around, they threw Super into almost every game that came out. It remains the easiest upgrade pitch of all time, and the most intoxicating. Why do I need to buy these games again? Because now they're <em>super</em>.</p><p>Anyway. Super Dungeon Muncher had me at "Super". But it also had me at "Dungeon Muncher". A dungeon crawler where you have to move fast to keep ahead of the fact that a monster is eating the actual dungeon? Yes please. What an easy sell. Or rather, what a magnificent pitch.</p><p>The game is currently fun and moreish rather than truly magnificent in the playing of it, admittedly, but we'll get to that. First up: the monster. This guy is wonderful. An angry red horror waiting at the top of the screen, he has exactly the kind of huge furious eyes and sharp teeth you'd expect. But it's his arms that get me. So long and rubbery and tube-like. He reaches forward with surprising delicacy to grab the dungeon and drag more of it into his mouth.</p> <p><a href="https://www.eurogamer.net/the-magnificent-pitch-of-super-dungeon-muncher-is-a-sketch-of-future-greatness">Read more</a></p>]]></description></item><item><title>UK actors' union Equity introduces minimum rates to address "systemic low pay" for video game performers</title><link>https://www.eurogamer.net/uk-actors-union-equity-introduces-minimum-rates-to-address-systemic-low-pay-for-video-game-performers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 11:48:38 +0000</pubDate><guid>https://www.eurogamer.net/uk-actors-union-equity-introduces-minimum-rates-to-address-systemic-low-pay-for-video-game-performers</guid><category>SAG-AFTRA</category><media:content medium="image" url="https://assetsio.gnwcdn.com/equity-game-on.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/equity-game-on.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Equity, the UK actors' union, has introduced new minimum rates in a bid to address "systemic low pay" for performers and improve working conditions in the industry.
</p><p>
Pay for actors in the UK has not only stagnated beneath inflation rates, but has been significantly lower than in America and Canada despite working with the same game developers.
</p><p>
The new rates are solely intended for AAA game development, rather than indie developers. Further, they are minimum fees as a starting point for negotiation.
</p> <p><a href="https://www.eurogamer.net/uk-actors-union-equity-introduces-minimum-rates-to-address-systemic-low-pay-for-video-game-performers">Read more</a></p>]]></description></item><item><title>Free-to-play tactical shooter Arena Breakout: Infinite launches into early access next week</title><link>https://www.eurogamer.net/free-to-play-tactical-shooter-arena-breakout-infinite-launches-into-early-access-next-week</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 11:15:49 +0000</pubDate><guid>https://www.eurogamer.net/free-to-play-tactical-shooter-arena-breakout-infinite-launches-into-early-access-next-week</guid><category>Arena Breakout: Infinite</category><category>PC</category><category>FPS</category><media:content medium="image" url="https://assetsio.gnwcdn.com/arena-breakout-infinite-art.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/arena-breakout-infinite-art.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Free-to-play tactical extraction shooter Arena Breakout: Infinite will launch into early access next week on 13th August.
</p><p>
Early access will be available on PC exclusively via the <a href="https://www.arenabreakoutinfinite.com/en/index.html">game's official website</a>, following a closed beta test earlier this year.
</p><p>
During early access, developer MoreFun Studios will focus on optimisation, introduce new features, and adjust gameplay and monetisation systems, and aims to quickly iterate on player feedback.
</p> <p><a href="https://www.eurogamer.net/free-to-play-tactical-shooter-arena-breakout-infinite-launches-into-early-access-next-week">Read more</a></p>]]></description></item><item><title>Fallout: London hotfix still on the way, along with "huge" update</title><link>https://www.eurogamer.net/fallout-london-hotfix-still-on-the-way-along-with-huge-update</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 10:40:35 +0000</pubDate><guid>https://www.eurogamer.net/fallout-london-hotfix-still-on-the-way-along-with-huge-update</guid><category>Fallout: London</category><category>Shooter</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-london-traffic-warden.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-london-traffic-warden.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
A hotfix for Fallout: London to address crashing issues is still on the way, with developer Team Folon planning a "huge" patch soon after.
</p><p>
The <a href="https://www.eurogamer.net/fallout-london-fan-made-mod-out-today">game-size fan-made mod for Fallout 4 set in the English capital</a> released at the end of July, but players have experienced a high number of crashes and issues, including Eurogamer's Ian Higton when he <a href="https://www.eurogamer.net/watch-ian-explore-the-new-fan-made-fallout-london-mod-in-todays-live-stream">streamed his playthrough</a>.
</p><p>
Soon after, <a href="https://www.eurogamer.net/fallout-london-mod-developers-promise-incoming-fix-for-biggest-issues">Team Folon promised a fix was on the way</a> and, in a new statement on its Discord, has reiterated its plans for the future.
</p> <p><a href="https://www.eurogamer.net/fallout-london-hotfix-still-on-the-way-along-with-huge-update">Read more</a></p>]]></description></item><item><title>Final Fantasy 16 profile in latest Nvidia driver leads to speculation of imminent PC release</title><link>https://www.eurogamer.net/final-fantasy-16-profile-in-latest-nvidia-driver-leads-to-speculation-of-imminent-pc-release</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 10:21:32 +0000</pubDate><guid>https://www.eurogamer.net/final-fantasy-16-profile-in-latest-nvidia-driver-leads-to-speculation-of-imminent-pc-release</guid><category>Third person</category><category>Final Fantasy XVI</category><category>Square Enix</category><category>PS5</category><category>Single Player</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/FINAL-FANTASY-XVI_20240421095526.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/FINAL-FANTASY-XVI_20240421095526.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
A profile for <a data-keyword="true" href="https://www.eurogamer.net/games/final-fantasy-xvi">Final Fantasy 16</a> has been spotted in the latest Nvidia driver, leading to speculation a PC release could be imminent.
</p><p>
Nvidia has just released its <a href="https://www.nvidia.com/en-us/geforce/news/geforce-game-ready-driver-dlss-hunt-showdown/">latest driver</a>, 560.81, and <a href="https://www.reddit.com/r/nvidia/comments/1elhiea/comment/lgsu974/?utm_source=embedv2&amp;utm_medium=comment_embed&amp;utm_content=whitespace&amp;embed_host_url=https%3A%2F%2Fwww.pcgamer.com%2Fgames%2Frpg%2Fhidden-final-fantasy-16-profile-in-latest-nvidia-driver-has-fans-hyping-themselves-up-for-a-surprise-gamescom-pc-launch%2F">users on reddit</a> have pointed out it includes game ready driver profiles for both Final Fantasy 16 and Once Human (thanks <a href="https://www.pcgamer.com/games/rpg/hidden-final-fantasy-16-profile-in-latest-nvidia-driver-has-fans-hyping-themselves-up-for-a-surprise-gamescom-pc-launch/">PC Gamer</a>), though they're not in the official release notes. There's mention of a Final Fantasy 16 demo too.

</p><p>
<a data-keyword="true" href="https://www.eurogamer.net/companies/square-enix">Square Enix</a> has already revealed a port of the PS5 exclusive Final Fantasy 16 is on the way, but no release window has been revealed. 
</p> <p><a href="https://www.eurogamer.net/final-fantasy-16-profile-in-latest-nvidia-driver-leads-to-speculation-of-imminent-pc-release">Read more</a></p>]]></description></item><item><title>Sega's acquisition of Angry Birds maker Rovio helps boost profits by 181.5%</title><link>https://www.eurogamer.net/segas-acquisition-of-angry-birds-maker-rovio-helps-boost-profits-by-1815</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 09:59:53 +0000</pubDate><guid>https://www.eurogamer.net/segas-acquisition-of-angry-birds-maker-rovio-helps-boost-profits-by-1815</guid><category>Angry Birds</category><category>Focus Multimedia</category><category>Rovio Entertainment</category><category>Indie</category><category>Nintendo Switch</category><category>Side view</category><category>PC</category><category>Strategy</category><category>Single Player</category><category>JRPG</category><category>SEGA</category><category>Atlus</category><category>Puzzle</category><category>Shin Megami Tensei 5: Vengeance</category><category>Rovio Mobile Ltd</category><category>iOS</category><category>Windows Phone</category><category>RPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/angry-birds_HClFu1q.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/angry-birds_HClFu1q.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Sega's acquisition of Angry Birds maker Rovio has helped boost the company's video game profits by 181.5 percent year-on-year.
</p><p>
According to its latest financial report, Sega's net sales for video games increased by 34 percent, leading to a huge rise in profits.
</p><p>
It attributes this increase in part to the inclusion of Rovio, along with the release of Shin Megami Tensei V Vengeance in the most recent quarter.
</p> <p><a href="https://www.eurogamer.net/segas-acquisition-of-angry-birds-maker-rovio-helps-boost-profits-by-1815">Read more</a></p>]]></description></item><item><title>PlayStation 5 totals 61m units sold as hardware sales continue to fall</title><link>https://www.eurogamer.net/playstation-5-totals-61m-units-sold-as-hardware-sales-continue-to-fall</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 07 Aug 2024 09:05:54 +0000</pubDate><guid>https://www.eurogamer.net/playstation-5-totals-61m-units-sold-as-hardware-sales-continue-to-fall</guid><category>Sony</category><category>PS5</category><category>Sony PlayStation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/53627564482_29a59c85e1_h.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/53627564482_29a59c85e1_h.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Sony has now sold over 61m PlayStation 5 consoles, but hardware unit sales have fallen by 32 percent year-on-year.
</p><p>
The company has released its latest financial report today, revealing 2.4m PS5 consoles were sold in the most recent quarter. That compares to 3.3m compared to the same quarter in 2023 (and <a href="https://www.eurogamer.net/sony-reportedly-shipped-five-times-more-ps5-consoles-last-quarter-than-microsoft-did-with-xbox">4.5m in the previous quarter</a>).

</p><p>
However, Sony has seen an overall 12 percent increase in game revenue year-on-year, resulting in a 33 percent increase in profit. 
</p> <p><a href="https://www.eurogamer.net/playstation-5-totals-61m-units-sold-as-hardware-sales-continue-to-fall">Read more</a></p>]]></description></item><item><title>Call of Duty: Black Ops 6's Zombies mode gets first trailer and story details</title><link>https://www.eurogamer.net/call-of-duty-black-ops-6s-zombies-mode-gets-a-first-trailer-and-story-details</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 06 Aug 2024 20:54:10 +0000</pubDate><guid>https://www.eurogamer.net/call-of-duty-black-ops-6s-zombies-mode-gets-a-first-trailer-and-story-details</guid><category>Treyarch</category><category>First person</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>Multiplayer Competitive</category><category>Raven Software</category><category>Shooter</category><category>PS5</category><category>Activision</category><category>Xbox Series X/S</category><category>Single Player</category><category>Multiplayer Cooperative</category><category>Call of Duty: Black Ops 6</category><media:content medium="image" url="https://assetsio.gnwcdn.com/call-of-duty-black-ops-6-zombies-cinematic-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/call-of-duty-black-ops-6-zombies-cinematic-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Call of Duty: Black Ops 6's October release date is inching ever closer, with Activision growing looser-lipped by the day. Which brings us to the company's latest reveal: a first look at Black Ops 6's Zombies mode, courtesy of a two-and-a-half-minute cinematic trailer, ahead of a full gameplay breakdown this Thursday, 8th August.
</p><p>
"After being imprisoned for over five years at a remote outpost in the Philippine Sea, the former members of Requiem stage a daring breakout," explains Activision in a bout of scene-setting <a href="https://www.callofduty.com/blog/2024/08/call-of-duty-black-ops-6-zombies-lost-soul-requiem-terminus-team-intel">over on the Call of Duty blog</a>. "They are aided by the unexpected arrival of a mysterious Filipina smuggler and a former adversary. Unfortunately, their bid for freedom from Terminus Island coincides with another chaotic dimensional outbreak... Welcome to Black Ops 6 Zombies."
</p><p>
That daring breakout is what we see in Black Ops 6 Zombies' <a href="https://www.youtube.com/watch?v=6Z0Ni2JIqzw">first cinematic trailer</a>, which introduces the mode's new characters - former Requiem staff members Grigori Weaver, Mackenzie "Mac" Carver, Elizabeth Grey, Oskar Strauss, and Stoney Maddox (AKA Raptor One) - alongside their liberators, Maya Aguinaldo and Dr. William Peck.
</p> <p><a href="https://www.eurogamer.net/call-of-duty-black-ops-6s-zombies-mode-gets-a-first-trailer-and-story-details">Read more</a></p>]]></description></item><item><title>Dead by Daylight's Castlevania collaboration adds Dracula and Trevor Belmont later this month</title><link>https://www.eurogamer.net/dead-by-daylights-castlevania-collaboration-adds-dracula-and-trevor-belmont-later-this-month</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 06 Aug 2024 18:59:09 +0000</pubDate><guid>https://www.eurogamer.net/dead-by-daylights-castlevania-collaboration-adds-dracula-and-trevor-belmont-later-this-month</guid><category>Nintendo</category><category>Dead by Daylight</category><category>PS4</category><category>Multiplayer Competitive</category><category>Behaviour Interactive</category><category>Starbreeze Studios</category><category>Multiplayer Cooperative</category><category>Simulation</category><category>Third person</category><category>Nintendo Switch</category><category>PC</category><category>Strategy</category><category>Single Player</category><category>Behaviour Digital</category><category>Xbox One</category><category>Konami</category><category>Castlevania III: Dracula's Curse</category><category>First person</category><category>Indie</category><category>Side view</category><category>Action Adventure</category><category>Platformer</category><category>Nintendo Wii</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dead-by-daylight-castlevania-trailer-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dead-by-daylight-castlevania-trailer-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Between its animated adaptations and video game collaborations - which so far includes the likes of <a href="https://www.eurogamer.net/dead-cells-return-to-castlevania-dlc-will-let-you-play-as-richter-belmont">Dead Cells</a> and <a href="https://www.eurogamer.net/theres-a-castlevania-collaboration-coming-to-vampire-survival-game-v-rising-in-may">V Rising</a> - Konami's legendary Castlevania series is alive and well and shows no signs of stopping (although an actual new game would also be nice, Konami). And up next is Dead by Daylight's <a href="https://www.eurogamer.net/dead-by-daylight-adding-dungeons-dragons-and-castlevania-chapters-this-year">previously announced</a> Castlevania chapter, which is now confirmed to be launching on 27th August, with a public test build arriving today.
</p><p>
Castlevania's Dead by Daylight colloboration sees Dracula joining the asymmetrical multiplayer horror game as a new Killer, and he'll be accompanied his power-granting castle, as both are "inextricably linked". Developer Behaviour Interactive notes any time Dracula is the featured Killer in a trial with an original map, players will see his castle looming over proceedings.
</p><p>
Dracula is officially Dead by Daylight's first shape-shifting Killer, and is able to transform into a bat and wolf alongside his vampire form. The bat is "quiet as a creeping shadow" and can gain ground "with a blink", which, more practically means bat-Dracula has the Undetectable status effect, can move faster, ignore vault points, and teleport to any vault points within 32 meters. Survivors become invisible, but their scratch marks can be seen.
</p> <p><a href="https://www.eurogamer.net/dead-by-daylights-castlevania-collaboration-adds-dracula-and-trevor-belmont-later-this-month">Read more</a></p>]]></description></item><item><title>Star Wars Jedi: Survivor gets September release on PS4 and Xbox One</title><link>https://www.eurogamer.net/star-wars-jedi-survivor-gets-september-release-on-ps4-and-xbox-one</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 06 Aug 2024 16:59:42 +0000</pubDate><guid>https://www.eurogamer.net/star-wars-jedi-survivor-gets-september-release-on-ps4-and-xbox-one</guid><category>Xbox One</category><category>Third person</category><category>PS4</category><category>PC</category><category>Electronic Arts</category><category>Action Adventure</category><category>Star Wars Jedi: Survivor</category><category>Single Player</category><category>Respawn Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/star-wars-jedi-survivor-cal.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/star-wars-jedi-survivor-cal.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
A little over a year after <a href="https://www.eurogamer.net/star-wars-jedi-survivor-coming-to-playstation-4-xbox-one">confirming</a> a last-gen release for Star Wars Jedi: Survivor was in the works, EA has announced the action-adventure sequel will be launching for Xbox One and PS4 on 17th September. Additionally, improvements to the much-maligned PC version are coming.
</p><p>
Star Wars Jedi: Survivor initially released for Xbox Series X/S, PS5, and PC last April, picking up its story some five years after the events of 2019's well-recieved Star Wars Jedi: Fallen Order. This time around, Jedi Knight Cal Kestis is still picking a fight with the Empire, but developer Respawn has given him new Force tricks and expanded fight styles to help him through.
</p><p>
There's more, of course, but third-person sproinging around the gorgeously rendered Star Wars scenery, hitting baddies with lightsabers remains at its core.
</p> <p><a href="https://www.eurogamer.net/star-wars-jedi-survivor-gets-september-release-on-ps4-and-xbox-one">Read more</a></p>]]></description></item><item><title>Acclaimed biking game Descenders is getting an extreme sports sort-of-sequel</title><link>https://www.eurogamer.net/acclaimed-biking-game-descenders-is-getting-an-extreme-sports-sort-of-sequel</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 06 Aug 2024 15:06:02 +0000</pubDate><guid>https://www.eurogamer.net/acclaimed-biking-game-descenders-is-getting-an-extreme-sports-sort-of-sequel</guid><category>Xbox One</category><category>Descenders</category><category>Third person</category><category>Nintendo Switch</category><category>PS4</category><category>Racing</category><category>PC</category><category>Multiplayer Competitive</category><category>No More Robots</category><category>PS5</category><category>Arcade</category><category>Xbox Series X/S</category><category>Single Player</category><category>RageSquid</category><category>Multiplayer Cooperative</category><category>Simulation</category><category>Sports</category><media:content medium="image" url="https://assetsio.gnwcdn.com/descenders-next-screen.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/descenders-next-screen.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Developer RageSquid has unveiled Descenders Next, an extreme-sports-focused sort-of-sequel to  2018's acclaimed downhill biking hit Descenders, which is aiming to be "the only extreme sports game you'll ever need" when it comes to <a href="https://store.steampowered.com/app/2375530/Descenders_Next/">Steam</a> and Game Pass sometime in 2025.
</p><p>
The original Descenders was all about exhilarating mountain biking across a procedurally generated world. Descenders Next, though, is doing something a little bit different, expanding its scope to include as many extreme sports as it possibly can over the coming years.
</p><p>
As per its reveal announcement, RageSquid's goal with Descenders Next is to capture the "same feel, the same sense speed" as its predecessor, but across numerous disciplines, beginning with boarding sports on release.
</p> <p><a href="https://www.eurogamer.net/acclaimed-biking-game-descenders-is-getting-an-extreme-sports-sort-of-sequel">Read more</a></p>]]></description></item><item><title>Microsoft Auto Super Resolution tested: a new AI upscaler has arrived</title><link>https://www.eurogamer.net/digitalfoundry-2024-microsoft-auto-super-resolution-tested-a-new-ai-upscaler-has-arrived</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Tue, 06 Aug 2024 14:59:45 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-microsoft-auto-super-resolution-tested-a-new-ai-upscaler-has-arrived</guid><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/AUTO-SR-SITE.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/AUTO-SR-SITE.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>The less said about gaming on the new wave of ARM-based Windows laptops, the better. Qualcomm's Snapdragon X Elite has severe driver issues resulting in generally poor performance and while the PRISM CPU translation layer allowing x86 code to run on ARM looks impressive, no support for AVX instructions means many games won't even load. Let's be generous and say that gaming support on 'Windows on ARM' hardware is a work-in-progress - but there's an element I feel is well worth examining. Microsoft's Auto Super Resolution upscaling technology has its limitations, but it works.</p><p>In robustly embracing the AI era, Microsoft has mandated that new, AI-focused Copilot+ PCs should contain an integrated neural processor rated for at least 40 TOPs (tensor operations). New processors like the Snapdragon X Elite and AMD's Strix Point line contain the requisite hardware and while we can expect gaming not to touch the NPU for a good while yet, Microsoft's Auto SR can be invoked at will on practically any game. Right now, there's a curated 'white list' of games that support Auto SR, but as far as I can tell, there's nothing stopping you from simply adding the feature yourself within the Windows control panel. Right now, Microsoft is only talking about Snapdragon support for Auto SR, but one would hope that the feature will roll out for all Copilot+ PCs in due course.</p><p>While both DLSS and Auto SR aim to take lower base resolution imagery and upscale them to higher resolutions, the way this is achieved is very, very different. DLSS and rivals like FSR2/3 and XeSS have a wealth of data to work from: the base image, motion vectors, colour and depth information and more. They're also integrated into the game engine pipeline, meaning that some aspects of the image - such as post-processing or HUD elements - can be processed at native resolution. Auto SR seemingly only has access to the base image, effectively making it a screen-space upscaler.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-microsoft-auto-super-resolution-tested-a-new-ai-upscaler-has-arrived">Read more</a></p>]]></description></item><item><title>Whisper it, but A Quiet Place now has an October release date</title><link>https://www.eurogamer.net/whisper-it-but-a-quiet-place-now-has-a-september-release-date</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 06 Aug 2024 14:55:38 +0000</pubDate><guid>https://www.eurogamer.net/whisper-it-but-a-quiet-place-now-has-a-september-release-date</guid><category>A Quiet Place: The Road Ahead</category><media:content medium="image" url="https://assetsio.gnwcdn.com/quet_place_.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/quet_place_.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
There's now a release date for A Quiet Place: The Road Ahead, the upcoming video game tie-in to the Emily Blunt-starring post-apocalyptic horror movie franchise. 
</p><p>
The Road Ahead, which looks to tell its own original story within the world of the franchise's three films (and counting), will launch for PC via Steam, PlayStation 5 and Xbox Series X/S on 17th October. 
</p><p>
Fans of the film series will recognise its creepy alien antagonists are back, and fans of the excellent Alien Isolation have already been comparing The Road Ahead's gameplay favourably with that survival horror classic.
</p> <p><a href="https://www.eurogamer.net/whisper-it-but-a-quiet-place-now-has-a-september-release-date">Read more</a></p>]]></description></item><item><title>Win a Cat Quest 3 pirate ship for your cat</title><link>https://www.eurogamer.net/win-a-cat-quest-3-ship-for-your-cat</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eurogamer Staff</dc:creator><pubDate>Tue, 06 Aug 2024 14:04:26 +0000</pubDate><guid>https://www.eurogamer.net/win-a-cat-quest-3-ship-for-your-cat</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/Untitled-1_vhnJiA4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Untitled-1_vhnJiA4.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Here's a chance to win a decidedly different piece of gaming gear - one designed not for you, but for your cat. 
</p><p>
Ahead of Cat Quest 3's launch for PC via Steam, PlayStation, Switch and Xbox this Friday, 8th August, the game's publisher Kepler Interactive has put together a feline care package for your furry companion - complete with a pirate ship bed, toys and more. 
</p><p>
All you need to do to earn your cat's favour forever (in other words, the cardboard box it all comes in) is answer the simple question below. To help you answer, it may be worth knowing that Cat Quest 3 takes the series' role-playing gameplay onto the high seas, where you play as a "purrivateer" and battle evil "pi-rats". 
</p> <p><a href="https://www.eurogamer.net/win-a-cat-quest-3-ship-for-your-cat">Read more</a></p>]]></description></item><item><title>Getting PSVR2 working on PC isn't as easy as it should be</title><link>https://www.eurogamer.net/getting-psvr2-working-on-pc-isnt-as-easy-as-it-should-be</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Higton</dc:creator><pubDate>Tue, 06 Aug 2024 14:03:37 +0000</pubDate><guid>https://www.eurogamer.net/getting-psvr2-working-on-pc-isnt-as-easy-as-it-should-be</guid><category>PC</category><category>PlayStation VR2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/8191be46ae0884783d6b9ef6e53f6096b0140907.webp?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/8191be46ae0884783d6b9ef6e53f6096b0140907.webp?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>Sony's Playstation VR2 PC Adapter is set to go on sale from tomorrow but, before you go rushing off to buy one straight away, in my experience, getting the PS VR2 working on PC isn't nearly as easy as it should be.</p><p>I was planning on having a review on the site ready for launch, but it turns out the PS VR2's Sense Controllers are very flakey when it comes to Bluetooth connectivity. Even though I have the required Bluetooth adapter built into my PC, constant connection losses meant that I couldn't even make it past the headset's initial setup process on PC. </p><p>While waiting to hear back from Sony about my issues, I did a bit of digging on the device's <a href="https://www.playstation.com/en-gb/support/hardware/pc-prepare-ps-vr2/" target="_blank">support site</a> and found this line of text hidden away near the bottom, "Some Bluetooth&reg; adapters may not be compatible with your PlayStation&reg;VR2 PC adapter. For more information on Bluetooth&reg; adapters, visit the link below."</p> <p><a href="https://www.eurogamer.net/getting-psvr2-working-on-pc-isnt-as-easy-as-it-should-be">Read more</a></p>]]></description></item><item><title>Xbox Game Pass August line-up announced</title><link>https://www.eurogamer.net/xbox-game-pass-august-line-up-announced</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 06 Aug 2024 14:00:27 +0000</pubDate><guid>https://www.eurogamer.net/xbox-game-pass-august-line-up-announced</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/CBT-X1_Game-Art_Titled_Hero-1920x1080.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/CBT-X1_Game-Art_Titled_Hero-1920x1080.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Microsoft has announced its next lineup of titles headed to Xbox Game Pass over the first half of August, and it's headlined by <a href="https://www.eurogamer.net/the-crash-bandicoot-n-sane-trilogy-is-nostalgia-done-right-and-that-includes-the-irritations">Crash Bandicoot N.Sane Trilogy</a>.
</p><p>
Is this one game? Is this technically three? Regardless, get ready to play (or replay) Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped on cloud, console and PC from this Thursday 8th August. 
</p><p>
Coming to Xbox Game Pass this month:
</p> <p><a href="https://www.eurogamer.net/xbox-game-pass-august-line-up-announced">Read more</a></p>]]></description></item><item><title>Cat Quest 3 - more winningly approachable action-RPGing, this time with pirates</title><link>https://www.eurogamer.net/cat-quest-3-more-winningly-approachable-action-rpging-this-time-with-pirates</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Tue, 06 Aug 2024 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/cat-quest-3-more-winningly-approachable-action-rpging-this-time-with-pirates</guid><category>RPG: Action</category><category>Xbox One</category><category>Nintendo Switch</category><category>PS4</category><category>PC</category><category>Cat Quest: Pirates of the Purribean</category><category>Now Playing</category><category>PS5</category><category>Xbox Series X/S</category><category>Open World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/cat-quest-3-promo-art-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/cat-quest-3-promo-art-crop.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>If you know your Cat Quest, probably all I need tell you about Cat Quest 3 is that it's more of the same, only this time with pirates. Which is to say, it's a <em>treat</em>. But if you've not yet played developer TheGentlebros' pun-obsessed series of super-casual, ultra-streamlined open-world action RPGs, I guess I have some explaining to do.</p><p>The original Cat Quest released back in 2017 and was immediately heralded as a very good thing by people with exceptional and accurate taste. The pitch is pretty straightforward: what if an expansive open-world action-RPG but with all the faff taken out? You've got your adventuring, your exploration, your combat, your questing, your dungeon-crawling, your levelling, plus heaps of treasure and endless gear - only pared right back as far as is possible without the whole thing collapsing in on its own insubstantiality, then polished to a sheen.</p><p>Cat Quest 2 did the whole thing all over again in 2019 &ndash; this time with dogs and two-player co-op &ndash; and five years on from that, we've got a third outing that shakes up the familiar formula a little by covering half the map in water, handing you a boat, and then festooning everything with pirates. Strip away the tricornes, jaunty shanties, and other nautical flourishes, and Cat Quest 3 admittedly isn't <em>that</em> much of a departure for the series, but, honestly, who cares when it remains such a delight to play?</p> <p><a href="https://www.eurogamer.net/cat-quest-3-more-winningly-approachable-action-rpging-this-time-with-pirates">Read more</a></p>]]></description></item><item><title>Fall Guys is now in Fortnite</title><link>https://www.eurogamer.net/fall-guys-is-now-in-fortnite</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 06 Aug 2024 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/fall-guys-is-now-in-fortnite</guid><category>Epic Games</category><category>PS4</category><category>Multiplayer Competitive</category><category>Android</category><category>Sports</category><category>Fall Guys</category><category>Multiplayer Cooperative</category><category>RPG</category><category>Third person</category><category>Nintendo Switch</category><category>PC</category><category>Strategy</category><category>iOS</category><category>Single Player</category><category>Xbox One</category><category>Shooter</category><category>Devolver Digital</category><category>Mediatonic</category><category>Mac</category><category>Indie</category><category>Action Adventure</category><category>Fortnite</category><category>Platformer</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Jonesy-Bean-Outfit.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Jonesy-Bean-Outfit.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Bean-based battle royale Fall Guys now exists within <a data-keyword="true" href="https://www.eurogamer.net/games/fortnite">Fortnite</a>, with fresh courses built by developer Mediatonic.
</p><p>
The addition of Fall Guys as a permanent part of the Fortniteverse comes after Epic Games acquired Mediatonic back in 2021, and after <a href="https://www.eurogamer.net/fall-guys-developer-hit-hard-by-epic-games-layoffs-but-studio-to-remain-open">extensive layoffs at the British firm last year</a>.
</p><p>
For a limited time, you can play Fall Guys within Fortnite's battle royale, via an enormous obstacle course currently floating above the map. Enter into it and your in-game character will be turned into a customised Fall Guy bean. There's also a smattering of limited-time rewards. 
</p> <p><a href="https://www.eurogamer.net/fall-guys-is-now-in-fortnite">Read more</a></p>]]></description></item><item><title>Bloober CEO "dreaming that gamers will trust us" to deliver Silent Hill 2 remake</title><link>https://www.eurogamer.net/bloober-ceo-dreaming-that-gamers-will-trust-us-to-deliver-silent-hill-2-remake</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Tue, 06 Aug 2024 11:28:12 +0000</pubDate><guid>https://www.eurogamer.net/bloober-ceo-dreaming-that-gamers-will-trust-us-to-deliver-silent-hill-2-remake</guid><category>Silent Hill 2 Remake</category><media:content medium="image" url="https://assetsio.gnwcdn.com/SILENT-HILL-2-_-Release-Date-Trailer-(4K_EN_ESRB)-_-KONAMI-0-28-screenshot.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/SILENT-HILL-2-_-Release-Date-Trailer-(4K_EN_ESRB)-_-KONAMI-0-28-screenshot.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Fans of Konami's original Silent Hill 2 have been sceptical of <a data-keyword="true" href="https://www.eurogamer.net/companies/bloober-team">Bloober Team</a>'s forthcoming remake, but its CEO Piotr Babieno has called for fans to trust the studio.
</p><p>
Bloober is known for developing psychological horror games, but despite <a href="https://www.eurogamer.net/silent-hill-2-remake-developer-is-excited-and-very-confident">its confidence in the remake</a> fans have been less forgiving in their criticism of trailers shown so far.

</p><p>
"I am dreaming that gamers will trust us," Babieno told <a href="https://www.rollingstone.com/culture/rs-gaming/bloober-teams-piotr-babieno-talks-silent-hill-2-criticisms-1235061338/">Rolling Stone</a>, "but I realise that trust is earned through actions, not through words. So that's why we have a policy of not commenting [on the specifics of the game] and raising hopes. We want to show our ambitions through our work, so we can't ask for anything more than 'give us a chance.'"
</p> <p><a href="https://www.eurogamer.net/bloober-ceo-dreaming-that-gamers-will-trust-us-to-deliver-silent-hill-2-remake">Read more</a></p>]]></description></item><item><title>Nightingale studio "not satisfied with where the game is at", says Inflexion CEO Aaryn Flynn</title><link>https://www.eurogamer.net/nightingale-studio-not-satisfied-with-where-the-game-is-at-says-inflexion-ceo-aaryn-flynn</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Tue, 06 Aug 2024 10:32:51 +0000</pubDate><guid>https://www.eurogamer.net/nightingale-studio-not-satisfied-with-where-the-game-is-at-says-inflexion-ceo-aaryn-flynn</guid><category>Action Adventure</category><category>Inflexion Games</category><category>Nightingale</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Nightingale---GC-2023-2-(1).png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Nightingale---GC-2023-2-(1).png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>
Inflexion Games, the studio behind gaslamp fantasy survival game Nightingale, is "not satisfied with where the game is at".
</p><p>
That's according to CEO Aaryn Flynn, who spoke alongside art and audio director Neil Thomson in a particularly candid video discussing what's next for the early access game.
</p><p>
Since its release into early access six months ago, Inflexion has focused on quality of life changes, bug fixes, and adding in the <a href="https://www.eurogamer.net/nightingale-introduces-highly-requested-offline-mode-in-new-early-access-update">much-requested offline mode</a>. Now, the team is looking to better fulfil its original vision and address shortcomings to the experience.
</p> <p><a href="https://www.eurogamer.net/nightingale-studio-not-satisfied-with-where-the-game-is-at-says-inflexion-ceo-aaryn-flynn">Read more</a></p>]]></description></item><item><title>The spirit of Buster Keaton flies again in World of Goo 2</title><link>https://www.eurogamer.net/the-spirit-of-buster-keaton-flies-again-in-world-of-goo-2</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 06 Aug 2024 09:49:05 +0000</pubDate><guid>https://www.eurogamer.net/the-spirit-of-buster-keaton-flies-again-in-world-of-goo-2</guid><category>World of Goo 2</category><category>Tomorrow Corporation</category><category>Indie</category><category>Nintendo Switch</category><category>2D Boy</category><category>Nintendo Wii</category><category>PC</category><category>Side view</category><category>Strategy</category><category>Now Playing</category><category>Single Player</category><category>Puzzle</category><category>World of Goo</category><category>iOS</category><category>Multiplayer Cooperative</category><category>Simulation</category><category>World of Goo HD</category><media:content medium="image" url="https://assetsio.gnwcdn.com/2024080515002700_s.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=80&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/2024080515002700_s.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p>I'm not sure how funny Buster Keaton movies are these days - I assume there are moments that still work as pure gags. But these films of his remain wonderful, because Keaton was kind of the Tom Cruise of his age - or rather Cruise, who namechecks Keaton often in interviews - is the closest thing we have to the original. Keaton's gags were almost always stunts, dangerous, brilliant, clearly visual stunts that moved the action forward while giving audiences something to gasp at. There's nothing on the surface to make me think of the World of Goo games, and yet I think of Keaton constantly when I play.</p><p>Keaton's world moves. I think that's it. Its physics are dependable - and predictable, which is important for gags and for games - but the ground itself cannot be trusted. If Keaton's sat on a steamboat's wheel and he thinks he's safe, we know that wheel's going to start turning. If he's climbing a ladder, we know that the ladder itself will start sinking into the mud. What then? Keaton has to vamp - to make the moment work. He has to over-engineer things to create a sense of new stability. That's where you get the gag, where you get the fun.</p><p>This is everywhere in World of Goo. At the heart of the first game, which helped usher in the Indie era, and at the heart of the second, which has just arrived, bringing with it both new ideas and a lot of fond memories - at the heart of both you're dealing with treacherous foundations. These games are bridge builders at their simplest. (Granted, they never stay simple for very long.) You have a pile of black goo lumps, and you can extend the lumps outwards to create rudimentary frames. The goal for each level is a pipe you have to reach, which will suck in any remaining goo balls. So build upwards in a tower to a pipe that's lurking above you! Build outward as a bridge across a nasty gap.</p> <p><a href="https://www.eurogamer.net/the-spirit-of-buster-keaton-flies-again-in-world-of-goo-2">Read more</a></p>]]></description></item></channel></rss>